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Bludgeon: The P4 Random Code Generator

Bludgeon is a tool to fuzz test P4 compilers. It generates P4-16 code that compiles for various P4 architecture modules. The primary target of Bludgeon is the P4-16 reference compiler, P4C.

Requirements

Bludgeon is written as an extension to P4C. It has no other dependencies. First P4C must be installed. Instructions can be found here.

Install

Once P4C has been installed, Bludgeon can be installed as an extension. The following commands provide an example:

cd ~/p4c/
mkdir extensions
cd extensions
git clone https://github.com/p4gauntlet/bludgeon
cd ~/p4c/build
make

Afterwards, the p4bludgeon executable can be found in the p4c/buildfolder. Bludgeon can be installed globally by running sudo make install.

Usage

Generating P4 code with Bludgeon is straightforward. The tool currently supports three different back ends.

  • top: This is simple testing code to test the front end of a P4 compiler. P4C provides the p4test binary, which can compile such a program.
  • v1model: Code using the v1model architecture can be compiled with P4C's p4c command. It produces code for the simple switch target of the behavioral model.
  • tna: This produces code for the proprietary Barefoot Tofino compiler. The code has the same restrictions as the v1model to avoid exposing sensitive restrictions.

Code can be generated by running the command

p4c/build/p4bludgeon  --output out.p4 --arch v1model 

--arch specifies the target architecture (top, v1model, or tna) and is required. --output specifies the name of the output file. If the flag is not provided, out.p4 is emitted by default

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