Adds some more features to movement files.
You can now prefix movements with an integer, specifying how many times to execute that action.
Instead of having something like this:
e
e
e
e
s
s
w
w
w
w
You can shorten it to simply
4e
2s
4w
I've also added support for !include
ing movement files. For example:
4e
2s
4w
!include other_movement_file.move
2s
!include yet_another_movement_file.move
These included files can include other files as well.
I've also fixed a bug where red text interferes with determining the names of monsters (such as a player/monster casting an area spell). This caused a crash and killed the script. This has now been fixed.