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@paladine paladine released this 06 Apr 14:45
· 2 commits to master since this release

Adds some more features to movement files.

You can now prefix movements with an integer, specifying how many times to execute that action.

Instead of having something like this:

e
e
e
e
s
s
w
w
w
w

You can shorten it to simply

4e
2s
4w

I've also added support for !includeing movement files. For example:

4e
2s
4w
!include other_movement_file.move
2s
!include yet_another_movement_file.move

These included files can include other files as well.

I've also fixed a bug where red text interferes with determining the names of monsters (such as a player/monster casting an area spell). This caused a crash and killed the script. This has now been fixed.