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Fix include directory name: Render3d renamed to Render3D
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In Medusa project, the directory is named Render3D
This has impact on case-sensitive systems
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BlackYoup committed May 27, 2016
1 parent c6f6f70 commit 866f618
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Showing 12 changed files with 19 additions and 19 deletions.
2 changes: 1 addition & 1 deletion DarkSpace/NounPlanet.h
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#ifndef NOUN_PLANET_H
#define NOUN_PLANET_H

#include "Render3d/NodeComplexMesh2.h"
#include "Render3D/NodeComplexMesh2.h"
#include "NounBody.h"
#include "CargoResource.h"
#include "NounStructure.h"
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4 changes: 2 additions & 2 deletions DarkSpaceClient/DarkSpaceClient.cpp
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#include "File/FileDisk.h"
#include "Factory/BrokerFolder.h"
#include "System/Platform.h"
#include "Render3d/NodeParticleSystem.h"
#include "Render3d/NodeStarField.h"
#include "Render3D/NodeParticleSystem.h"
#include "Render3D/NodeStarField.h"
#include "Render3D/NodeBoolean.h"
#include "Render3D/NodeComplexMesh2.h"
#include "DarkSpace/NounProjectile.h"
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4 changes: 2 additions & 2 deletions Interface/ButtonCargo.cpp
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#include "Debug/Assert.h"
#include "System/Keyboard.h"
#include "Display/PrimitiveLineStrip.h"
#include "Render3d/NodeLight.h"
#include "Render3d/NodeSound.h"
#include "Render3D/NodeLight.h"
#include "Render3D/NodeSound.h"
#include "Interface/ButtonCargo.h"
#include "Interface/GameDocument.h"
#include "DarkSpace/NounUnit.h"
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4 changes: 2 additions & 2 deletions Interface/ButtonContact.cpp
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#include "Debug/Assert.h"
#include "System/Keyboard.h"
#include "Display/PrimitiveLineStrip.h"
#include "Render3d/NodeLight.h"
#include "Render3d/NodeSound.h"
#include "Render3D/NodeLight.h"
#include "Render3D/NodeSound.h"
#include "DarkSpace/NounStar.h"
#include "DarkSpace/NounNebula.h"
#include "DarkSpace/NounAsteroid.h"
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4 changes: 2 additions & 2 deletions Interface/ButtonEnhancement.cpp
Expand Up @@ -5,8 +5,8 @@
*/

#include "Debug/Assert.h"
#include "Render3d/NodeLight.h"
#include "Render3d/NodeSound.h"
#include "Render3D/NodeLight.h"
#include "Render3D/NodeSound.h"
#include "Gui3d/NodeWindow.h"
#include "Gui3D/WindowButton.h"
#include "Interface/ButtonEnhancement.h"
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4 changes: 2 additions & 2 deletions Interface/ViewConnectServer.cpp
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#include "Debug/Assert.h"
#include "Gui3d/InterfaceContext.h"
#include "Render3d/NodeSound.h"
#include "Render3d/NodeLight.h"
#include "Render3D/NodeSound.h"
#include "Render3D/NodeLight.h"
#include "DarkSpace/NounStar.h"
#include "Interface/GameDocument.h"
#include "Interface/ViewConnectServer.h"
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2 changes: 1 addition & 1 deletion Interface/ViewEngineering.cpp
Expand Up @@ -10,7 +10,7 @@
#include "Display/PrimitiveWindow.h"
#include "Display/PrimitiveSetFill.h"
#include "Display/PrimitiveLineStrip.h"
#include "Render3d/NodeComplexMesh.h"
#include "Render3D/NodeComplexMesh.h"
#include "Game/VerbRepairGadget.h"
#include "Game/VerbRefitGadget.h"
#include "Interface/GameDocument.h"
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2 changes: 1 addition & 1 deletion Interface/ViewSelectShip.h
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#define VIEWSELECTSHIP_H

#include "System/Messages.h"
#include "Render3d/NodeSpin.h"
#include "Render3D/NodeSpin.h"
#include "Gui3d/WindowView.h"
#include "World/NounTemplate.h"
#include "DarkSpace/NounShip.h"
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2 changes: 1 addition & 1 deletion Interface/ViewSelectSpawn.h
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#define VIEWSELECTSPAWN_H

#include "System/Messages.h"
#include "Render3d/Material.h"
#include "Render3D/Material.h"
#include "Gui3d/WindowView.h"
#include "Game/Noun.h"

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4 changes: 2 additions & 2 deletions Interface/WindowGadget.cpp
Expand Up @@ -4,8 +4,8 @@
*/

#include "Debug/Assert.h"
#include "Render3d/NodeLight.h"
#include "Render3d/NodeSound.h"
#include "Render3D/NodeLight.h"
#include "Render3D/NodeSound.h"
#include "Interface/WindowGadget.h"
#include "Interface/GameDocument.h"

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4 changes: 2 additions & 2 deletions Interface/WindowTarget.cpp
Expand Up @@ -6,8 +6,8 @@
*/

#include "Debug/Assert.h"
#include "Render3d/NodeLight.h"
#include "Render3d/NodeSound.h"
#include "Render3D/NodeLight.h"
#include "Render3D/NodeSound.h"
#include "Interface/WindowTarget.h"
#include "Interface/GameDocument.h"
#include "DarkSpace/NounUnit.h"
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2 changes: 1 addition & 1 deletion Tools/UniverseContextPort/Port.cpp
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#include "File/FileDisk.h"
#include "Resource/Collection.h"
#include "Render3d/NodeParticleField.h"
#include "Render3D/NodeParticleField.h"

#include "DarkSpace/NounJumpGate.h"
#include "DarkSpace/NounSpawnShip.h"
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