add getPlayMode() for actor and anim interface #1647
Merged
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Issue description
As of right now there is not a way to know in which way an Actor is currently playing an animation (playing, looping, etc.) This PR fixes it.
Solution description
I've published a getter for play_mode in AnimInterface and exposed a helper on Actor. since getAnimControls() didn't used to return controls that are not playing anything, it made the helper not work in Pose mode, so I added an optional argument to control that.
Checklist
I have done my best to ensure that…