My second iOS app, another nights-and-weekends project: a gamified kids' bedtime app released years ago as Bedtime Balloons.
Featured interactive sprite-based animations on top of a UIKit view, custom art, timer logic to handle background mode with local notifications, and CoreData-based user customization.
This was pre-Swift and coded entirely in Objective-C 😲. Heck, even ARC was new at the time.
This was pre-SpriteKit 😮, so the animations were in cocos2d, now Cocos2d-x.
Lots of carefully-timed audio logic 🔈 via AVFoundation.
Some interesting timer logic that tigger local notifications when in the background.
Persistence in old-school CoreData 💿, including saving user-selected images.