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Added and updated README.md's and provided PREVIEW.png's.
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paulhoux committed Oct 18, 2012
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Blooming Neon Effect
====================

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/BloomingNeon/PREVIEW.png)


Copyright (c) 2012, Paul Houx - All rights reserved. This code is intended for use with the Cinder C++ library: http://libcinder.org

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2 changes: 2 additions & 0 deletions BouncingBalls/README.md
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BouncingBalls
=============

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/BouncingBalls/PREVIEW.png)

This sample will show you how to:
* create a fast-drawing, textured circle on the fly using a VboMesh
* apply simple physics (velocity, gravity) to animate the ball
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14 changes: 14 additions & 0 deletions FlickrImageViewer/README.md
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Flickr Image Viewer
===================

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/FlickrImageViewer/PREVIEW.png)


Copyright (c) 2012, Paul Houx - All rights reserved. This code is intended for use with the Cinder C++ library: http://libcinder.org

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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2 changes: 2 additions & 0 deletions FrustumCulling/README.md
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FrustumCulling
==============

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/FrustumCulling/PREVIEW.png)

This sample will show you how to:
* load an OBJ file and convert it to a fast-loading binary mesh file
* render 1500 meshes of 1000 polygons each for a total of 1,500,000 polygons
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14 changes: 14 additions & 0 deletions GeometryShader/README.md
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Geometry Shader: Always Draw Perfect Lines
==========================================

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/GeometryShader/PREVIEW.png)


Copyright (c) 2012, Paul Houx - All rights reserved. This code is intended for use with the Cinder C++ library: http://libcinder.org

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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14 changes: 14 additions & 0 deletions PickingByColor/README.md
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Object Picking Using Color Coding
=================================

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/PickingByColor/PREVIEW.png)


Copyright (c) 2012, Paul Houx - All rights reserved. This code is intended for use with the Cinder C++ library: http://libcinder.org

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Post Processing
===============

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/PostProcessing/PREVIEW.png)

This sample will show you how to:
* load and display an image file
* load, play and display a QuickTime movie
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Simple Scene Graph
==================

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/SimpleSceneGraph/PREVIEW.png)

This sample will show you how to:
* create a scene made of related objects
* detect which object was clicked
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SimpleShader
============

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/SimpleShader/PREVIEW.png)

This sample will show you how to:
* load an image file and create an OpenGL texture from it
* load and compile a simple GLSL shader
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2 changes: 2 additions & 0 deletions Stars/README.md
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Stars
=============

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/Stars/PREVIEW.png)

Note: at the moment this sample needs code from several commits to the Cinder framework in order to compile successfully. To compile, check out the 'paulhoux:unicode_linebreak' branch on the Cinder repository and recompile Cinder. In the near future, this will hopefully be made easier.


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Text Rendering using Signed Distance Fields
===========================================

![Preview](https://raw.github.com/paulhoux/Cinder-Samples/master/TextRendering/PREVIEW.png)

Note: at the moment this sample needs code from several commits to the Cinder framework in order to compile successfully. To compile, check out the 'paulhoux:unicode_linebreak' branch on the Cinder repository and recompile Cinder. In the near future, this will hopefully be made easier.


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