FMT-v23.23.1
Summary
- Progressing toward better support on latest Engine builds (Dead Space, NFSUnbound & PGA Tour)
- Progressing Mesh handling on latest Engine builds (Dead Space, NFSUnbound & PGA Tour)
- [FIFA 23] Fixed loading/exporting of RigidMesh/CompositeMesh/SkinnedMesh
- [FIFA 23] Fixed support of meshes from *.fifamod
- Fixed intermittant failure of launch of game
- Fixed EBX large array support
- Fixed EBX external pointer reference support
FIFA 23 Mesh fix
** CREDITS: Enzo Fernandez by Alief, loaded from *.fifamod **
Changes:
- 259ee6b Updated tests
- 14093b1 small debug of modifiedTocChunks
- 10f3a2d Delete old FileLogger files
- 8cad360 Fix compiler to not filter out face chunks
- a7ab7f1 Fix ModifiedChunks to only add when is not a legacy mod and Fix Process not starting
- 914f2ad Update Project Dirtiness
- f0b5ef6 Update Project Dirtiness
- 76a35e0 Handle ChunkAssetEntry Equality
- 4e5551d Improve BaseAssetCompilers naming conventions
- 292bc36 Small Riff writer improvements
See More
- 35caa5b Test Enzo Fernandez
- 4829add Better Equals comparison on AssetEntry
- 2b55090 Fix RIFF reader so it can read External pointers
- ef547a3 FIX reader = null on MeshSetToFbx
- f97ba93 Ensure SDK class properties instantiate
- d28aedf Fix FIFA23 Reading of InlineData
- 3edb627 Update FIFA23 SDK with automatic object instances
- b7d03b8 FIFA 23: Fix Export of Skinned Mesh; Add Rigid and Composite Mesh capability
- 231afc9 FIX: Resource entities were not caching correctly
- 616365f Start of FIFA23 own Mesh Reader
- bc5e438 FIX If EBXWriter fails, fall over gracefully
- 01f2322 FIX EBX can be "too deep" so wont load from fmtproj
- 8cb05e2 Allow MeshSet to be read by a custom Plugin reader
- 798d104 FIFA17 can find files from Update\Patch\Data
- 4dd9aed CacheWriter can be loaded from within SDK or FrostySdk
- e7b5c40 FIFA17Profile that does nothing much
- d740b03 Add (old) StandardAssetLoader
- 1baa333 Add GetValueType to DbObject so we can check types
This list of changes was auto generated.