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xray-ng v0.0.1(unstable)

This is early pre-alpha version of the engine. Many parts of the engine are not completed, so they are not uploaded here.

Roadmap

  • Complete corlib with helper modules and rendering subsystem.
  • Use FMOD sound module by default (may be OpenAL).
  • ODE module for game physics in core game module (may be PhysX).
  • Fully-featured animation system with IK and procedural facial animations.
  • ODE integration with animation engine for procedural animations.
  • Implement Lua scripting engine.
  • Complete editor for game world construction.
  • Complete game module.

Additional

Note:

This reposity is not always up to date and the code of the engine is under heavy development. Many part of the engine might change with new commits and not be backward compatible with earlier case code usage. Please, don't use any parts of the engine in production until first full and stable commit.