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Version 11.1.2 Full Changelog
SC edited this page Apr 4, 2021
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10 revisions
- Updated for the Dragon Pack and April Fools' Day updates.
- Lowered Sniper health by half.
- This was done to make them about the same durability when accounting for the new falloff system.
- Removed legday from Shotgunners on Death Sentence.
- It proved to be a bit much and just lead to armies of City SWATs bumrushing the player.
- Shotgunners are no longer guaranteed to spawn in Rifle squads on DW.
- This was done mainly to allow a more gradual increase in squad firepower from Mayhem>DW>DS. They still have a very high chance of spawning, however.
- Tweaked the weight on Loot Bags to be a more gradual increase between weight tiers. Also removed redundant weight tiers that only added even more confusion as to how heavy a bag is.
- Disabled PONR timer on FWB if you are not playing a Pro Job.
- Implemented a few fixes courtesy of RedFlame for Framing Frame Day 3.
- Fixed Bain playing incorrect lines regarding the vault.
- Fixed an instance where you could restart the computer hack in loud even if power is off.
- Fixed oddities with cops spawning on the Vantage point balcony.
- Improved navigation links for both enemies and player bots.
- Updated Russian Locale.
- Updated Enemy assets.
- Updated US Grenadier assets.
- Updated US Skulldozer assets.
- Pigeon Shooter basic now increases movement speed by 60% while in steelsight. Aced now grants shotguns and flamethrowers 30% increased range and accuracy while in steelsight. *
- Rifleman aced now also increases rifle range by 30% while in steelsight.
- Allows rifles to secure their role as the easiest weapon to get range on.
- Desperado accuracy buff per stack reduced to 8% from 10%, now grants range proportional to accuracy buff.
- Akimbo basic now increases stability by 16, from 8. Aced no longer increases stability. Now also increases ammo pickup.
- Makes basic less of a dead skill, and provides another means of working around the inefficiency of Akimbo weapons at range by just having more boolet.
- Walk in Closet's ammo pickup increase has been made baseline.
- Implemented falloff on all player weapons similar to how it is calculated for player Shotguns.
- Specific weapon categories have different effective range multipliers:
- Pistols and SMGs have a 20% penalty to range, but also offer a 10% increase in ammo pickup to compensate.
- Akimbo weapons have an even larger penalty to range, but offer even more pickup.
- Sniper Rifles offer a 25% increase in range, emphasizing their role in long range roles.
- Specific weapon categories have different effective range multipliers:
- Added Range as a displayed stat on the weapon info screen.
- Added Ammo Pickup as a displayed stat on the weapon info screen.
- Slightly tweaked shotgun ammo pickup.
- Removed Threat as a displayed stat on the weapon info screen.
- Seemed unnecessary and just a waste of screen space. Most players will probably assume that non-silenced weapons will be more effective at suppressing enemies.
- Fixed more "Filepath not found" errors appearing in the BLT log.