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Version 11.1.2 Full Changelog

SC edited this page Apr 4, 2021 · 10 revisions

General

  • Updated for the Dragon Pack and April Fools' Day updates.

Difficulty Tweaks

  • Lowered Sniper health by half.
    • This was done to make them about the same durability when accounting for the new falloff system.
  • Removed legday from Shotgunners on Death Sentence.
    • It proved to be a bit much and just lead to armies of City SWATs bumrushing the player.
  • Shotgunners are no longer guaranteed to spawn in Rifle squads on DW.
    • This was done mainly to allow a more gradual increase in squad firepower from Mayhem>DW>DS. They still have a very high chance of spawning, however.
  • Tweaked the weight on Loot Bags to be a more gradual increase between weight tiers. Also removed redundant weight tiers that only added even more confusion as to how heavy a bag is.

Heists

  • Disabled PONR timer on FWB if you are not playing a Pro Job.
  • Implemented a few fixes courtesy of RedFlame for Framing Frame Day 3.
    • Fixed Bain playing incorrect lines regarding the vault.
    • Fixed an instance where you could restart the computer hack in loud even if power is off.
    • Fixed oddities with cops spawning on the Vantage point balcony.
    • Improved navigation links for both enemies and player bots.

Localization

  • Updated Russian Locale.

Enemy Assets

  • Updated Enemy assets.
  • Updated US Grenadier assets.
  • Updated US Skulldozer assets.

Skills and Perk Decks

  • Pigeon Shooter basic now increases movement speed by 60% while in steelsight. Aced now grants shotguns and flamethrowers 30% increased range and accuracy while in steelsight. *
  • Rifleman aced now also increases rifle range by 30% while in steelsight.
    • Allows rifles to secure their role as the easiest weapon to get range on.
  • Desperado accuracy buff per stack reduced to 8% from 10%, now grants range proportional to accuracy buff.
  • Akimbo basic now increases stability by 16, from 8. Aced no longer increases stability. Now also increases ammo pickup.
    • Makes basic less of a dead skill, and provides another means of working around the inefficiency of Akimbo weapons at range by just having more boolet.
  • Walk in Closet's ammo pickup increase has been made baseline.

Weapons and Equipment

  • Implemented falloff on all player weapons similar to how it is calculated for player Shotguns.
    • Specific weapon categories have different effective range multipliers:
      • Pistols and SMGs have a 20% penalty to range, but also offer a 10% increase in ammo pickup to compensate.
      • Akimbo weapons have an even larger penalty to range, but offer even more pickup.
      • Sniper Rifles offer a 25% increase in range, emphasizing their role in long range roles.
  • Added Range as a displayed stat on the weapon info screen.
  • Added Ammo Pickup as a displayed stat on the weapon info screen.
  • Slightly tweaked shotgun ammo pickup.
  • Removed Threat as a displayed stat on the weapon info screen.
    • Seemed unnecessary and just a waste of screen space. Most players will probably assume that non-silenced weapons will be more effective at suppressing enemies.

Bug Fixes

  • Fixed more "Filepath not found" errors appearing in the BLT log.
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