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Make scan and histogram shaders compatible #6
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pbbastian
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Make global scan and scan compute shaders work on 8 sequences at a time
Make scan and histogram shaders compatible
Feb 14, 2017
pbbastian
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Feb 15, 2017
Option 2 is chosen.
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Implemented and tested |
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Option 1 has some advantages for smaller input sizes, as it can do all the scans at once. OTOH it increases register usage which is bad for performance. Larger input sizes should satisfy option 2 just fine, which could then be made to operate on multiple inputs from the same sequence, thus not increasing register usage as much.
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