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PatternedMeshGenerator boundary stiching patch
This commit patches the bug described in idaholab#23312 which results in incorrect mesh stitching in the PatternedMeshGenerator when the mesh tiles provided in the 'inputs' parameter do not have the same boundary ids. A check is added to detect this issue, and if present, the boundary ids of all tile meshes are changed to be common, previously unused boundary ids. This allows for the tiles to be stitched together correctly. Additionally, the class was cleaned up to incorporate recommended code standards. closes idaholab#23312
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