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PBI-10.x Meta-AutoAdd: rhythmbox (ken)
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PC-BSD Auto Commit Bot committed Nov 19, 2013
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Expand Up @@ -40,6 +40,7 @@ App=R;Math;http://images.pbidir.com/progicons/R.png;R Development Core Team;http
App=RapidSVN;Development;http://images.pbidir.com/progicons/rapidsvn.png;Brent Matzelle and Alexander Mueller;http://www.rapidsvn.org;GPL;Graphical;svn,subversion;RapidSVN is a cross-platform GUI front-end for the Subversion revision<br>system written in C++ using the wxWidgets framework. This project also<br>includes a Subversion client C++ API.<br><br>WWW: http://rapidsvn.tigris.org/<br>;;1384890495;;Cross-platform GUI front-end for the Subversion revision system<br>;
App=Ratfor;Languages;http://images.pbidir.com/progicons/ratfor.png;obrien@FreeBSD.org;UNKNOWN;Unknown;Text;compiler,fortran;This is a C version of Ratfor, derived from a UofA Ratfor in Ratfor rather<br>than the AT&T Ratfor source. It closely corresponds to the pre-processor<br>described in the SOFTWARE TOOLS book, and also produces FORTRAN77 code<br>as well as FORTRAN 66.<br>;;1384890525;obrien@FreeBSD.org;Ratfor -- the Rational FORTRAN compiler<br>;
App=Rescue Max;Games;http://images.pbidir.com/progicons/rescue.png;nemysis@gmx.ch;http://rescue.sourceforge.net/;GPL;Graphical;game,action;Rescue Max is a Action Adventure in Space written in java.<br>It is based on a old mac game called Rescue! by Tom Spreen.<br><br>A 2D space real-time, action/strategy game. You are in control of a ship that<br>you fly around space fighting enemies and making friends on your way.<br>The main objective is to rescue people from planets and take them to star bases.<br><br>WWW: http://rescue.sourceforge.net/<br>;;1384891015;nemysis@FreeBSD.org;Action adventure in space<br>;
App=Rhythmbox;Audio;http://images.pbidir.com/progicons/rhythmbox.png;The Rhythmbox Team;http://www.gnome.org/projects/rhythmbox/;GPL;Graphical;audio,player;;;1384891076;;;
App=SDL-Ball;Games;http://images.pbidir.com/progicons/sdl-ball.png;amdmi3@FreeBSD.org;http://sourceforge.net/projects/sdl-ball;GPL;Graphical;game,arcade,breakout;Arkanoid/Breakout clone with pretty graphics.<br><br>WWW: http://sourceforge.net/projects/sdl-ball<br>;;1384815137;amdmi3@FreeBSD.org;Arkanoid/Breakout clone with pretty graphics<br>;
App=SDL-Sopwith;Games;http://images.pbidir.com/progicons/sdl-sopwith.png;Jesse Smith;http://dl-sopwith.sf.net;GPL;Graphical;game,sopwith;This is a port of the classic computer game Sopwith to run on<br>modern computers and operating systems. It is named SDL Sopwith<br>as it was originally used the LibSDL graphics library. There is now<br>also a port to Gtk+, the widget library used by GNOME and there is<br>initial code written toward a backport allowing it to be run under<br>DOS, like the original.<br><br>WWW: http://sdl-sopwith.sourceforge.net/<br>;;1384815165;edwin@mavetju.org;A classic WW1 biplane game<br>;
App=SDLRoids;Games;http://images.pbidir.com/progicons/sdlroids.png;David Hedbor;http://sourceforge.net/projects/sdlroids/;GPL;Graphical;game,asteroids,arcade;SDLRoids is essentially an Asteroids clone, but with a few extra<br>features, and some nice game physics. It is based on xhyperoid, which<br>is a UNIX port of the 16-bit Windows game Hyperoid. Major changes from<br>xhyperoid are that it's using SDL for sound and graphics, has a couple<br>of extra powerups and that the shield behaves differently.<br><br>WWW: http://david.hedbor.org/projects/sdlroids/<br>;;1384815280;nemysis@gmx.ch;Enhanced shoot-the-asteroids game<br>;
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