C++ tool to calculate savegame checksums from the game Transformers for the Nintendo DS. The tool was created from reverse engineering the game, and is actually a prototype, even it has complete functionality.
- main.c: C++ code to calculate the checksum
- internalmem.dat: Game arm9 memory used as seed in some instructions
- Make tool portable (little endian snippet)
- Improve calculation code (move from close-to-asm emulation to efficient emulation)
- Add auto-patch to fix existing files automatically
- Add file reload (to calculate file global checksum)
- Improve general code (full comments, better memory management..)
- Delete single functions
- Create reliable C++ code
- Support for decepticons and EUR/JAP versions
Copyright (C) 2016 pedro-javierf
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.