Skip to content

Releases: pelletsstarPL/Minicraft-squared

3.0.2 Hotfix 2

30 Dec 17:00
b634298
Compare
Choose a tag to compare

Hotfixes and tweaks:
-Implemented utility that allows to use more than one crafting lists for specified furniture
- Workbench can use now player's handcrafting which can be accessed by scrolling
- Use left and right key to move between recipe lists while crafter interface is active
- From now on shardforge is able to craft all anvil items which can be accessed by scrolling as well

  • Corrected bed item texture icon
  • Fixed ornate obsidian crafting issue which could be noticed in stonecutter menu
  • Fixed hammers not dealing damage to dead trees properly
  • Not full lapis ores now should normally spawn in both overworld and newly added Obsidian Void
  • Improved spritesheets by a lot

Balancing:

  • Reduced obsidium spawn rates for overworld obsidian dungeon

3.0.1 Hotfix

27 Dec 09:07
1b39126
Compare
Choose a tag to compare

Hotfixes and tweaks:

  • Fixed potions display preferences saveload
  • Tweaked village generation code
  • Made desert wastes finally generate
  • Now when player gets spawned on lava it quickly generates normal surface
  • Updated source code
  • Corrected percentage on world generating and loading due to adding realms system
  • Improved trees textures
  • Fixed crafting table game crash due to planned yet failed adding multiple crafting lists for one crafter furniture.
    • This feature will be postponed to 3.1.0 or maybe in 3.0.2 if further tweaks for current release will be needed
  • Fixed fungus tree textures
  • Made further progress onto realm switch fix so players won't spawn in lava or if so a obsidian platform will be spawned
  • Fixed dungeon chests spawning sometimes incorrectly in Obsidian Void
  • Fixed mark of the fire potion effect related to fire sages

3.0.0 - Of knights and men

25 Dec 09:29
1b39126
Compare
Choose a tag to compare

obraz
obraz
obraz
obraz

Worldgen:

  • ADDED NEW, HOSTILE DIMENSION! - OBSIDIAN VOID
    • Something never thought possible in minicraft modding community has been finally made!
    • This dimension has no day/night cycle so you cannot benefit vampirism from Night Armor but still it can protect you.
    • Obsidian void consists tier 2 of Ancient skeletons
    • Due to high temperatures, lack of sunlight photosynthesis is impossible so trees and crops cannot grow there. Bone meal is also inefficient
    • Since this is a void the sky looks like purple galaxy
      • Don't fall into the void! If you die you will have no death chest!
    • New dimension consists of 4 levels that can't get reached via overworld stairs
      • Dungeon bridges: The top level of Obsidian Void. You can reach it by killing guardian bot and opening locked staircase... and locked door but via knights key beforehand
        • Just like name states that floor is net of bridges between almost all towers.
          • Sometimes worldgen will generate two smaller nets of roads but this is intentional
        • Mobs that spawn on this floor: Guardian bots , fire sages and level 5 wraiths
        • In future updates big rooms that spawn on this floor may receive additional usage.
      • Surface
        • The first time you will use special portal to get there will spawn you on this floor. You can find there obsidian rocks, obsidium , coal and lapis ores
          • Area is full of dungeon grass, obsidian bricks, dirt, raw obsidian basically it's mostly obsidian
      • Two dungeon floors:
        • Both of floors spawn dungeon chests and Mimics.
        • They are slightly smaller than Overworld one. They do not have deepslate in obsidian walls.
        • Beware of the lower dungeon floor which is actually the deepest level of the Obsidian Void. There you can meet stronger knights, very rarely a guarding bot that may knock you into the Void since there are a lot of void holes.
          • The lowest floor is the homeland for... OBSIDIAN KNIGHT
            • Obsidian knight is not the same one as he was in plus
  • Improved Overworld dungeon floor:
    • added snake lairs
      • Snake lairs contains spawners that generate one specific level from 1 to 3.
      • Snakes spawned from spawners DON'T drop dungeon chests keys
    • added dungeon tallgrass
    • added some deepslate so you can still feel the climates of Overworld
  • Changed and improved dungeon entrance
    • Entrance no longer spawn in constant place anymore and depends on seed inputted
      • previously it was near center of the world floor.
    • TODO: make it open with keys
    • improved its generating furthermore
      • besides making it generate some pillars nearby entrance you can see some obsidian bricks/ornate obsidian in the distance. If you find some it means you are close to the dungeon entrance.
  • Caves... slight of cave update II which got 2nd place
    • Gold floor now has cave wastes biome - this biome works just like plus's normal cave worldgen.
      • You also see this biome in Iron and Iron/Gold floor
    • On all cave floors and inside the obsidian dungeon you can see pure coal ore.
    • Added Gold/Lava transition floor
      • You can see ruins from Gold floor spawning there. Just like Gold floor ruins they do not develop any chests unless they are spawner rooms
      • Obsidian spawner dungeons will also generate there
      • Still full of water lakes but you can occasionally find some gems.
      • You can meet some deepslate there
        • inside of it you can find small gem and gold ores.
      • Develops less moss than floor above
      • Only tier 2 and 3 mobs spawn on this floor.
        • Beware of ancient skeletons!
    • All cave floors now have improved ground rock generation
      • Gold floor now spawns a very little bit of deepslate and iron
  • Iron floor now develops stone ores
  • Sky floor change:
    • Added back in 2.9.0 new biome won't be present in middle of the world. It will be rather present on vertical sky floor edges
  • Improved cave ruins generation for Gold floor and newly added Gold/Lava transition floor
    • Now you can see ruined stone houses. That does not mean item chests spawning which is for balancing purpose as we have spawner dungeons spawning with chests already

Graphics:

  • Changed textures of gem tools to make it look less minecraftish
    • Old aqua gem ores of course remain in the game and will spawn naturally
  • Made stone ore show some coal shards
  • Slightly improved tools sprites
  • Improved potions display
    • Now you can pick how many potion effects should be displayed at a time (from 2 to 5, the default is 3)
      • full potions list with full names is be available in separate tab
    • You can also toggle potion text off or change its shortened display length (by default it is disabled to give a showcase to new potion effect icons)
    • You can also toggle potion icons off and on. (by default it is enabled)
  • Improved mobs sprites so they support custom colour
    • changed knights textures so they can occasionally use decors and colours
    • made zombies and skeletons fancier by adding chance to spawn with long hair
      • skeletons also can wear colored clothing scraps
    • Snakes can spawn with black stripes. These does not affect their power/health

Balancing:

  • Upon player's death, points will be halved for the first three day/night cycles. Then deaths will use old constant multiplier (1/3)
    • Note: This change is inactive while score mode is active.
  • Night wizard heal ratio upon night start has been lowered for both tiers: 66% ----> 40%
  • In every world from now on there will be at least one Dungeon Chest which will require TWO keys to open. Mimics can pretend to be them so be careful!
    • Bigger world means more natural double locked dungeon chests
    • More double locked dungeon chests will await in OBV with richer loot
    • Double locked mimics can eat both keys but mostly often they will eat you one despite having two locks
    • Double locked chests in Overworld will have a little bit richer loot
  • Player emits way less light while in caves but now holding torch in hand is worthy as it will provide old light range.
    • On surface player no longer emits light while not having light source as an active item.
  • You cannot benefit vampirism from Night Armor in dimensions that have no day/night cycle
  • From now on every recipe that uses shards will require new furniture called: Shard forge
  • Every tool type has slightly increased durability
  • Removed sticks from iron , gold and gem bow recipes
  • Changed balance of shears
    • Shears now have tiers and Iron one has less durability giving worth to higher level tiers
      • Currently Shears are second tool type that hasn't every level available
    • They will still require some iron (for grip) but blades will use different materials for higher tiers
  • Changed balance of ores
    • Ores now check level of your tool. Some not full ores may require one tool level lower to do full damage.
      • For example for full damage potential to gem ore you need iron pickaxe at least.
      • Still some ores may have damage protection such as: Obsidian, newly added Obsidium or gem ores
      • But at the same time other ores may be more fragile. For example lapis takes 10% more damage from all sources.
  • Iron, Gold and Lava floors should now be richer in Lapis.
    • You can see some more lapis in easier to access places improving gameplay as well
  • You get a little , little bit less coal from mining stone
  • Changed durability of fishing rod and implemented it properly
    • However there is still chance for some easter eggs or fishing use twice as much durability
  • Replaced unused zanite tools with Obsidium tools since sky update II didn't win the voting. Speficifally obsidium tools have even more durability.
    • Obsidium armor reduces burning duration while equipped
  • Now water and ice tiles dry after short period of time while in obsidian dungeon
  • Dungeon mobs shall spawn more often
  • Surface mobs spawn more often and iron floor mobs spawn slightly less offent
  • Knights balance changes:
    • Knights armor make them immune to knockback
    • Knights have way less health but they take 2.5x less damage
  • more stair structures should generate on bigger worlds
  • Deepslate rock health reduced: 85 ---> 70

Mobs:

  • Added Mimics:
    • Mimics pretend to be dungeon chests but when you try to open them using a key they will open their jaws and will start chasing you.
      • There is: 0% on Easy, 2,5% on Medium and 5% on hard of chance that mimic will eat your key you used to open fake dungeon chest!
    • Mimics spawn in all dungeon floors across both Obsidian Void and Overworld
    • Mimic is an enemy that has four tiers.
    • mimics rarely drop wood, raw beef, baked potatoes or shards.
  • Added Fire Sage
    • Fire sage behaves like Airwizard except it makes storm of Fire sparks that can heal knights, burn mobs
      • Fire sage's sparks on higher levels can mark you with Mark of the Fire causing you to receive additional damage from burning.
      • Unlike Airwizard Sage uses his spell whenever fire spirits sense player from very far and they will be nearby a knight so they can heal him
    • While not attacking sage leaves fiery trail that may burn you or heal knight who will step on it
    • Fire sages are enemies that have five tiers.
  • Obsidian knight debuts from Minicraft + with extra changes
    • Boss has 3 phases(unlike plus one: two)
    • Every phase beaten reduces OBK's armor meaning that they will be more vulnerable to damage
      • Fir...
Read more

2.9.1 - Hotfix

08 Apr 08:26
1b39126
Compare
Choose a tag to compare

Fixes:

  • Fixed swimming in aerocloud zombie display (and basically other mobs)
  • Removed change your skin option from world options tab
  • Fixed bug where you could continue fishing while holding totally different than fishing rod item.

2.9.0 - Great view from uphere

02 Apr 05:53
2d942e2
Compare
Choose a tag to compare

Hii. It's me pelletsstarPL yet again and I am introducing you true, new update 2.9.0 which mostly focuses on The Cloud but also improves some visuals and overall worldgen.
obraz
obraz
obraz

Changelog:

Worldgen changes:

  • From now The Cloud is supported by Aerocloud layer.
    • Mostly the middle. Cloud shores aren't supported by bottom Aerocloud layer meaning shoveling cloud there will unravel void.
    • For now only Zombies can swim in Aerocloud. In 3.0.0 it will be extended to mobs that have arms and legs.
  • Made skygrass generate more independetely on The Cloud.
  • Significantly changed worldgen for sky floor and improved it.
    • Two new biomes will generate on sky floor.
      • The first is cloud grasslands - biome full of cloud tallgrass accompanied by sky rocks and small cloud cacti
      • The second is Cloudsert. Biome with deep cloud where mostly sky conifers will appear instead of cloud cacti and surface is fully covered by not an ordinary Cloud but a Aerocloud
        • Some parts of Cloudserts won't contain sky conifers at all
    • Added sky floor beaches out of deep aerocloud. Stuff that works like quicksand but only removes stamina upon moving. By staying in place you recover it
      • If you hop into the aerocloud with no stamina you won't start taking drowning damage.
      • Swim potion effects makes Aerocloud not consuming stamina
      • You can recharge stamina while swimming in Aerocloud by simply not moving in it but it will be many times slower
    • Changed pattern for generating sky trees
  • Added minibiome to overworld level: grasslands.
    • On grasslands sometimes there are ferns.
    • Grasslands are tightly connected to Plain biome so they won't be dominant biome option and these are just one of minibiomes

Balancing:

  • One snake cannot apply many different venom kinds
    • This balance change relates to fix and now each snake is venomous and game saves what kind of venom does the snake have
  • Cloud tallgrass now also drops plant fibers
  • Wraiths now have a specific weakness.
    • Since they aren't material to damage player and other beings they need to use their "lifeforce"
      • In other words from now if wraith successfully attacks the player , wraith themself will lose some part of his health.
      • However Air wizard's and Night wizard's wraiths are immune to this weakness and for sunlight.
  • Add transparent slime variation and make mobs save additional variable so we may use it in other purposes not just visual or sth

2.8.1 - Tweaks

12 Feb 10:03
a9fdee4
Compare
Choose a tag to compare

Balancing:

  • If farmlands are irrigated there is 10% chance that Farmland will remain upon harvesting crops or other plants instead of turning into dirt

Other:

  • Replaced some render methods for tiles... thanks @TheBigEye again.
  • Updated gh src code

2.8.0 - "Just in time" Update

11 Feb 11:00
6d71c80
Compare
Choose a tag to compare

Hi. It's me pelletsstarPL
obraz
obraz

Worldgen changes:

  • Hell world theme now affects caves
    • Iron/Gold transition floor: Some holes will contain no water
    • Gold cave floor: Slightly smaller water lakes
  • Forests now generate newly added small tree variations
  • Cacti shouldn't spawn in places they are not intended to spawn
  • Deserts and drylands now generate in the middle of the world height
    • If dominant biome is set to one of following this biome will be able to generate everywhere
  • Swamps still generate on bigger worlds but in moderate temperature zone
  • Tundras generate at world ends
    Overall:
  • Added key to hide/show bottom gui while playing. Press F1... just like in Minecraft.
  • Patch vases now display newly added sprites
  • Changed mechanics of saplings
    • From now they have their second stage
    • Since most trees now has its small variation there is 7% chance that sapling will grow smaller tree/plant instead of big one.
    • For balance purposes conifers have only 4% chance while big fungi has 15% chance to grow small. Cloud cacti have 5% chance.
  • Added Antitime potion effect with opposite effects. May get used in future updates in some way.
  • Time potion is finally craftable yet it is just an ingredient for newly added Time Totem which you can smash to activate it
  • Changed way of time effect obtainment.
    • Now you will need time potion to craft Time totem which can finally trigger you Time effect
  • Improved Time potion effect
    • Added SFX and GFX that will improve the feeling of time slow
  • Sound options now have separate tab. We will need it for next update or whenever we are going to add ambient and optionally music.
  • Animated square that appears while placing tiles
    • Square appears now when players has any item that can affect surrounding tiles
    • Square now plays sound when turns red

Balancing:

  • Night wizard II balance changes:
    • Starting HP has been increased: 3000 -----> 3150
    • Wizard summons mobs 25% more often (every 1500 ticks instead of 2000 as for NW I it stays at 2000)
    • NW II recovers 100 health every time they use special attack
  • Since slimes are the easiest mobs to kill even on T5 health restoration provided by night armor from killing them reduced: 3 ----> 2
  • Reduced rate of carrots dropped per carrot farmland.
  • Dungeon chests shouldn't generate inside Obsidian Dungeon's walls anymore and slightly closer to the dungeon center making looting all chests to summon AW II easier.
    • Also optimized its code since it was overcomplicated by one of Minicraft + devs.
  • Stone and deepslate ores no longer harm player
  • Cloud cacti drop less saplings: 0 to 3 ------> 0 to 2 .
  • Farming should now be easier with mature plants having small chance to drop additional piece of seeds
  • Hunger and thirst should now feel more balanced across the game difficulties
  • Zombies and skeletons up to level 3 while on surface can be burnt by sunlight (just like in Minecraft).
  • Wraiths evaporate during the day while on surface.
    • Tier 3 wraiths and above are immune to sunlight
    • Airwizard's wraiths are immune to sunlight regardless of their level
  • When creating a world day , you first day will now start at 1501th tick instead of 0th mostly due to new day & night cycle visuals fixes
  • Trees and cacti take slightly longer to grow yet from now there is chance to faster growth tick
    • Faster growth tick applies to Cloud Cacti as well
  • From now if arrow hits any wall you have 60% chance to retrieve back your arrow.
    • Chance significally reduces if it pierces through a mob
  • Newly added time totem provides longer Time potion effect:
    • 35 seconds ------> 49 seconds
  • Burning while time effect is active is also slower as long as mob is far away from you
  • Hostile mobs arrows are now affected by Time potion effect
  • Night and Airwizard's sparks are also affected

Other:

  • Fixed bugs with carrots farmlands sometimes crashing the game
  • Fixed clouds not consuming shovels durability
  • Removed "Milk? What's that?" splash from splash milk since we can now gather milk can't we?
  • Made spilling water on lava turn lava into raw obisidian instead of obsidian bricks
  • Managed to fix a bug with shortened item display
  • Fixed lava not burning reed tiles
  • Fixed chest count bugs
  • Fixed bug with stairs sometimes not generating underneath iced stairs
  • Fixed bug with iced stairs texture
  • Fixed bonemeal replacing torches
  • Fixed bug with mossy stone door
  • Fixed mob cap not resetting after Bloodmoon ends
  • Optimized sapling code
  • Fixed day & night cycle visuals
    • Bloodmoon's red colour should now be less intense
    • From now after night ends the darkness will slowly fade away in the morning. Before it was instant.
    • Mornings will now have beautiful sunlight. In next updates similar stuff is going to be added for Dusk day phase.
    • Evening shall darken the surface slightly faster
  • Along Morning, Day, Evening and Night added Dawn and Dusk day phases
  • Bloodmoon should now turn world red slower
  • Credits to @TheBigEye for arrow retrieving and square changes ideas(regardless that primary idea wasn't mentioning animations and color change in any way)

2.7.0 - Merry Stairmas!

20 Dec 11:59
6d71c80
Compare
Choose a tag to compare

This special update is also Christmas gift for you all.
This updates mostly focuses on stairs themself but also tweaks and improves many things. Stuff planned for 2.7.0 mentioned in 2.6.0 changelog is postponed to future updates to prevent adding too much at once. Anyway:
obraz
obraz
obraz

New content:

  • Improved desert by making world generator generate cacti saplings.
    • Note that these will have delayed aging.
    • If everything will work properly then 2.8.0 or 2.9.0 may extend sapling generation.
  • Made seasonal splashes for: birthday of: mod author, mod itself and modder's fav anime character. (bc why not lol), halloween, valentines
  • Added new worldgen seeting
    • Additional stonemass level. You can set it from -1 to 5. The bigger number the more stone will world generator generate.

Visual improvements!

  • Instead of blinking for shortened display hearts , hunger and thirst will now wiggle if low.
    • Same for traditional but there only hearts which are filled to at least half will wiggle.
    • Burgers and droplets will also start wiggling whenever you are about to lose another hunger or thirst point
    • Armor bar and health bar will also wiggle simultaneously when player takes damage. The more damage is taken the longer it will wiggle.
      • This also applies to Shortened display
    • Thank you @TheBigEye for this great idea : )
  • Added better inventory display. There are plans to furthermore improve display in 2023
    • Searching for now may be a little bit buggy but 2.8.0 should fix it next year.

Balancing:

  • Stairs changes:

    • Stairs can spawn slightly closer to themself
    • However some of stairs will now be buried meaning that if you try to use upstairs from lower floor you will be unable to move up one level(you can still use your escape potions)

Worldgen changes and tweaks:
In short worldgen should now be less messy and overall generate better worlds. Bigger worldgen changes are planned for 3.0.0

Details

  • Changed flower generation a bit to make flower patches look less messy.
  • Added beaches and changed way of generating eyes... SORRY I MEANT ICE. Credits to @TheBigEye for beaches code.
    • Beaches worldgen was partially improved by me for needs of this branch
  • Tundras shouldn't generate next to deserts or drylands anymore. However if you see singular rocks known from drylands know that it's intentional to make your world look nicer ;)
  • Added ground rock beaches for levels -3 and -4
  • For -4 level also added occasional NORMAL singular ground rocks. Despite that you will now see many singular ground deepslate rocks all around the floor
  • -4 level should now have more landmass (before most of landmass was one big lava ocean)
  • -3 level no longer has tiny water ponds on moss biome
  • Island and box themes should generate more stonemass
  • Island ,Irregular and Box themes also have altered way of generating ground rock on surface
  • Stairs now have their own structure which for now will spawn at floors: -1 and -2
  • Less spiky stones should now generate on -3 moss floor terrain

Fixes and other:

  • Fixed ice generating inside glaciers on hell world settings

  • Fixed desert grass not dropping plant fibers

  • Optimized stat rendering code for traditional display

  • Fixed ground rock not spawning while world is going to have irregular terrain type

  • Made castles spawn only on land and only on plains

  • Removed exclamation mark from potion display text

  • Fixed glacier tiles not melting when very close to lava. Same with brambles

  • Added creative mode option to toggle cave darkness. (Press Shift-L to toggle on/off cavelight)

    • There are more creative mode-only options planned to add after 3.0.0 release

Due to bunch of added content patch vases will gain new possibilities next updates to prevent adding too much per update

This update is a gift so there was no testing other than mine ;) If you find any bugs dm me instantly.

MERRY CHRISTMAS AND HAPPY 2023!
Thank you all for great 2022 despite of ups and downs

2.6.2 Tweaks

07 Dec 12:44
721ca83
Compare
Choose a tag to compare

Partially introduced new better way of item display
Made new ground rock texture so now it should look less buggy and it shouldn't have confusing look anymore

2.6.1 - Of ice and plants... and tools

01 Dec 14:58
a68a99f
Compare
Choose a tag to compare

obraz
obraz

Christmas is coming and I am here to serve you Update 2.6.0 which will improve our tundras and as always will add more awesome stuff that will improve your experience with Minicraft Squared.
Full changelog below.

2.6.1 quick hotfix:

  • Crude tools require 2 more sticks and 1 more stone each.
  • Fixed splashes bug that triggers during december

New content:

  • Added fungus spores which you can use to farm big fungi
  • Changed generating of vegetation in gold cave floor
    • Now most of current big fungi will be replaced with spores which maturation time is very very vary. Sometime they may become mature quickly, while the other time it may take way longer for one to mature.
    • Naturally generated reed will now have way more vary maturation time.
  • Partially replaced wooden tools with crude tools. They will no longer require workbench to craft but will require many primitive materials instead such as stones, sticks and strings.
  • Added plant fibers that can be used to craft strings. You can gain them from gathering tall grass that spawns naturally on the world
  • Improved tundras
    • now dead trees can generate in tundras
    • Big ice blocks will now generate along with icicles in tundras aswell
  • Added patch vases
    • Patch vases will allow you to farm any kind of plant on any world floor.
    • For now you can farm cloud cacti and surface cacti on these. In 2.7.0 you will be able to farm more plants on it

QoL/Utilities:

  • Corrected spawner dungeon spawn in the world
  • Increased max fps: 300 --> 400
  • Increased min fps: 10 ---> 30
  • Drylands can now be set as dominant biome while creating world
  • Made swimming animated (sprite of swimming will now move)
  • Now in title screen you will see if you have the latest version or I dropped new update(I finally got it to work jeez)
  • Since skin changing while in-world was causing problems and it didn't have much sense the option has been hidden(in menu it is still available and always will be so don't worry ;D )
  • When you have water nearby farmlands it will now have darker texture. However keep in mind that in previous and in this version watered farmlands are more efficient and make crops grow faster.

Balancing:

  • More cavern stairs will generate on bigger worlds. Also added formula that should prevent from spawning too much downstairs at the world edges
  • Cloud cactus can drop up to 4 cloud shards instead of 3
  • Well Fed/Hydrated is more efficient. Previously its effect was too weak to be worth of obtaining.
  • Now when walking on crops they won't destroy instantly on step.
  • You can no longer fish crude shovels but you can fish good old wood swords
  • Wood/Crude tools balance changes:
    • As wooden tools have been partially replaced with better conception, each crude/wooden tool will have +2 durability upon crafting
    • Wood swords now require 1 string.
    • Wood claymores will require 1 more string while crafting these with usage of blood shards.
    • Wood claymores require less blood shards while crafting.
  • 10 stamina allows to sprint for a little bit longer

Other/Fixed:

  • Fixed bugged splashes during december
  • Fixed lily pad not dropping flower while its destroyed due to stepping on it
  • Fixed candy tier durability display in creative mode (and fixed it overall)
  • Fixed mobs behaviour
    • Mobs won't step on ice unless they can fly above it like Night or Air Wizards or Zombies, Skeletons or Slimes while Night Wizard is alive providing extra abilities to hostile mobs
    • Player of course is able to move on ice that floats on water.