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2.6.1 - Of ice and plants... and tools

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@pelletsstarPL pelletsstarPL released this 01 Dec 14:58
· 28 commits to main since this release
a68a99f

obraz
obraz

Christmas is coming and I am here to serve you Update 2.6.0 which will improve our tundras and as always will add more awesome stuff that will improve your experience with Minicraft Squared.
Full changelog below.

2.6.1 quick hotfix:

  • Crude tools require 2 more sticks and 1 more stone each.
  • Fixed splashes bug that triggers during december

New content:

  • Added fungus spores which you can use to farm big fungi
  • Changed generating of vegetation in gold cave floor
    • Now most of current big fungi will be replaced with spores which maturation time is very very vary. Sometime they may become mature quickly, while the other time it may take way longer for one to mature.
    • Naturally generated reed will now have way more vary maturation time.
  • Partially replaced wooden tools with crude tools. They will no longer require workbench to craft but will require many primitive materials instead such as stones, sticks and strings.
  • Added plant fibers that can be used to craft strings. You can gain them from gathering tall grass that spawns naturally on the world
  • Improved tundras
    • now dead trees can generate in tundras
    • Big ice blocks will now generate along with icicles in tundras aswell
  • Added patch vases
    • Patch vases will allow you to farm any kind of plant on any world floor.
    • For now you can farm cloud cacti and surface cacti on these. In 2.7.0 you will be able to farm more plants on it

QoL/Utilities:

  • Corrected spawner dungeon spawn in the world
  • Increased max fps: 300 --> 400
  • Increased min fps: 10 ---> 30
  • Drylands can now be set as dominant biome while creating world
  • Made swimming animated (sprite of swimming will now move)
  • Now in title screen you will see if you have the latest version or I dropped new update(I finally got it to work jeez)
  • Since skin changing while in-world was causing problems and it didn't have much sense the option has been hidden(in menu it is still available and always will be so don't worry ;D )
  • When you have water nearby farmlands it will now have darker texture. However keep in mind that in previous and in this version watered farmlands are more efficient and make crops grow faster.

Balancing:

  • More cavern stairs will generate on bigger worlds. Also added formula that should prevent from spawning too much downstairs at the world edges
  • Cloud cactus can drop up to 4 cloud shards instead of 3
  • Well Fed/Hydrated is more efficient. Previously its effect was too weak to be worth of obtaining.
  • Now when walking on crops they won't destroy instantly on step.
  • You can no longer fish crude shovels but you can fish good old wood swords
  • Wood/Crude tools balance changes:
    • As wooden tools have been partially replaced with better conception, each crude/wooden tool will have +2 durability upon crafting
    • Wood swords now require 1 string.
    • Wood claymores will require 1 more string while crafting these with usage of blood shards.
    • Wood claymores require less blood shards while crafting.
  • 10 stamina allows to sprint for a little bit longer

Other/Fixed:

  • Fixed bugged splashes during december
  • Fixed lily pad not dropping flower while its destroyed due to stepping on it
  • Fixed candy tier durability display in creative mode (and fixed it overall)
  • Fixed mobs behaviour
    • Mobs won't step on ice unless they can fly above it like Night or Air Wizards or Zombies, Skeletons or Slimes while Night Wizard is alive providing extra abilities to hostile mobs
    • Player of course is able to move on ice that floats on water.