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ChangeLog
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2010-08-11: Version 2.3.4
* General:
* Fix: Really fix burn damage calculations (r11393, ticket:2045)
* Multiplayer:
* Change: Show less netcode errors/warnings (r11356)
* Fix: Possible crash (r11409, ticket:2033)
* DyDo-AI:
* Update to 2.2.3, improved efficiency of research for research path Gunners and Cannons, minor fixes (r11374, r11375, r11377, r11388)
* New challenges (r11373, r11376, r11436)
* Translations:
* Change: Don't save translated descriptions in the keymap (r11408, ticket:2049)
* Fix: Actually install the Korean translation on Windows (r11434, ticket:2074)
* New: Slovak (r11421, ticket:2036, r11434)
* Updated: Brazilian (r11364, ticket:2043), Korean (r11396, ticket:2055, r11420, ticket:2068, r11435, ticket:2075)
2010-08-01: Version 2.3.3
* General:
* Fix: Prevent out of bounds access of player stat arrays that would corrupt random memory (r11322, ticket:2029)
* Fix: Burn damage calculations (r11303, ticket:2019)
* Fix: Prevent a division by zero (r11308, ticket:2008)
* UI:
* Revert: Don't show "Sk-" and "-T1" in the map chooser (r11327)
* Translations:
* New: Korean (r11349)
* Updated: Polish (r11348)
2010-07-25: Version 2.3.2
* General:
* Change: Save settings when closing the window, not only when quitting with the menu (r11128)
* Change: Save screenshots as PNG and JPG (r11131, r11201)
* Change: Use the desktop resolution by default instead of 640x480 (r10981, ticket:1912)
* Change: Make sure to use at least 640x480 (r11250)
* Change: Add descriptions for the included Challenges (r11181, ticket:1986)
* Change: Show burning oil wells burning on the radar instead of pulsing (r11263)
* Change: Show cliffs (impassable tiles) on the radar (r11264)
* Change: Add an option to select fixed or rotating radar (r11286)
* Change: Make the fixed radar have a constant distance from the border (r10972)
* Change: Make the fixed radar unblurred at full zoom steps (r11130, ticket:1923)
* Fix: Don't crash when hitting features with 0 hitpoints (r11186, r11280, ticket:1711)
* Fix: Make fire damage independent of frame rate, fixes armor calculations (r11015)
* Fix: Initialize the radar and video textures to black (r10987)
* Fix: Correctly clean up destroyed features (r10994, ticket:1885)
* Fix: Correct unit destinations (r11193, ticket:1988)
* Fix: Unit count in debug mode (r11030)
* Fix: Don't play overlapping sounds in the intelligence window (r11147, ticket:60)
* Fix: Make the Debian packaging scripts work again (r11266)
* UI:
* Change: Add an option to rotate with the middle mouse button, or left and right together (r11224, ticket:2003)
* Change: Don't show "Sk-" and "-T1" in the map chooser (r11112, r11202, r11206, ticket:1971, ticket:1990, ticket:1993)
* Change: Draw the hints in the option menus smaller at the top (r11129, ticket:1953)
* Fix: Fix broken text alignment in Mac OS X (r11231, ticket:1994)
* Fix: Make sure all menus return to the previous one, and that escape works in all of them (r11011, r11014)
* Fix: Correctly align the map chooser close button (r11132)
* Fix: Transporter ETA image (r11271, ticket:2001)
* Fix: Show complete game name in the lobby tooltip (r11276)
* Multiplayer:
* Change: Update sync timings (r11016)
* Fix: Don't crash when trying to join a full game (r11051, ticket:1869)
* Fix: Prevent a possible crash when a player drops (r11273)
* Fix: Make sure everyone sees quitting players (r11111, ticket:1020)
* Fix: Make player position and color changes atomic, to prevent inconsistencies (r11272)
* Fix: Receiving the game list from the lobby server (r11257, r11265)
* Fix: Endian issues, byte and packet counts in the net logs (r11065, ticket:1936)
* Maps:
* Change: 2c-Startup rebalanced, files replaced with the files from 2c-startup2 (r11145)
* Change: New four player map Pyramidal by Mysteryem (r11190)
* Fix: Add a missing cliff tile on 8c-Wheel (r11145, ticket:1935)
* Translations:
* Updated: Croatian (r11162), German (r11220, r11281, r11288)
2010-06-13: Version 2.3.1
* General:
* Change: Add the Playstation music track (r10905)
* Change: Put date and time in screenshot file names (r10951)
* Fix: If setting the chosen fullscreen video mode fails, retry in windowed mode (r10683)
* Fix: Power calculations (r10770, r10772, r10794, r10885)
* Fix: Crash when loading saved games with different mods than currently loaded (r10531, r10723)
* UI:
* Change: Draw subtitles with shadows (r10681)
* Change: Add "scout" and "disembark" cursors (r10723)
* Change: Improved AI slider (r10725)
* Change: Fast build queueing by holding down shift (r10795)
* Change: Improved map preview (r10901, r10944, r10947, r10962)
* Change: Show backdrops with correct aspect ratio, cut off the part that doesn't fit the screen (r10945, r10948)
* Change: Show videos with correct aspect ratio, with black borders (r10946)
* Change: Show an optional description for challenges (r10950)
* Fix: Subtitles menu option works again (r10682)
* Fix: Make double-click interval game-speed independent (r10736)
* Fix: Display "build" cursor while building (r10764)
* Multiplayer:
* Fix: New improved scav script that operates scavengers individually, helps when they are station in multiple scav bases (r10717)
* DyDo AI (r10773, r10774, r10775, r10776, r10786):
* Update to 2.1.4: Improved initial building sequence and speed, improved the way trucks are moved between groups (r10786)
* Challenges use maps included in the game
* NTW (r10762, r10800, r10872):
* More range for for twin assault cannon, less mg damage against all buildings, a slower tank and cyborg production at start (r10861)
* 1.10 balance:
* Less hit points for artillery, they are all on 25-35% now (r10879)
* remove the lancer rof upgrades to keep the old balance (r10953)
* Translations:
* Fix: Make subtitles translateable (r10685, r10686)
* Change: Disable translations below 50% (r10919)
* Updated: Ukrainian (r10696), German (r10711, r10733), French (r10738, r10768), Spanish (r10742), Italian (r10777), Brazilian (r10785, r10887, r10949), Estonian (r10792), Polish (r10864, r10881), Croatian (r10915), Russian (r10942, r10957)
2010-04-24: Version 2.3.0
* General:
* Fix: Make sure the <config directory> is populated before any write calls are made (r10666)
* Translations:
* Updated: Brazilian Portuguese (r10644), Italian (r10650), Ukrainian (r10696)
2010-04-17: Version 2.3 RC 1a
* General:
* Change: Supress system dialogs when in full screen mode (r10605, ticket:1776)
* Fix: Actually use saved experience for new droids (r10604, ticket:251)
* Fix: Various build fixes (r10558, r10561, r10563, r10586, r10595, r10606)
* Multiplayer:
* Fix: When using a passworded game, prevent connection to anyone but the host, until verified. (r10572, ticket:1611
* Mods:
* Change: DyDo AI updated to version 2.1.1
* Translations:
* Updated: Spanish (r10598), German (r10599), Croatian (r10588), Polish (r10577)
2010-04-10: Version 2.3 beta 13
* General:
* Change: Crash report and log files now will reside in a UAC friendly directory for windows (r10532, ticket:1759)
* Change: All platforms will have stderr routed to <configdir>/logs/WZlog*.txt (r10532, ticket:1759)
* Change: Use system dialogs for reporting errors on Mac (r10474)
* Change: Change most references to plural "mods" to singular "mod", to discourage using multiple mods (r10498)
* Fix: Oil features were not being added back to the game when oil derricks were destroyed (r10489, ticket:1726)
* Multiplayer:
* Change: Ban IP addresses when kicking people from games (r10465)
* Fix: Crash during game hosting (ticket:1745, r10480)
* Fix: Missing cyborg legs in games with 8 human players (r10527, ticket:1740)
* Campaign:
* Fix: Crash when cleaning up memory usage between missions (r10476)
* Mods:
* Change: DyDo AI updated to version 2.1, and includes its own challenges
* Balance: (r10537)
* Remove Cobra prereq from Inferno
* Increase Plasma Cannon range to 10 and damage to 500
* Plasma Cannon and Archie can no longer fire while moving
* Increase HPV weight
* Decrease Assault Cannon/Twin Assault Cannon weight
* Increase Lancer/TK damage by 10
* Increase Bombard damage by 10
* Heavy Laser damage and reload time increased (overall slight buff)
* Heavy Cannon and Medium Cannon range increased 0.5
* Cyborgs sped up a bit
2010-03-29: Version 2.3 beta 12
* General:
* Change: Double-clicking trucks will now select them for consistency (r10391, ticket:1472)
* Change: let users toggle level name via 'showlevelname' console command (r10366)
* Change: Template loading code changes for backward compatibility with older mods (r10418, ticket:1686, r10425)
* Fix: Multiple zooming of radar fixes / changes (r10346)
* Fix: Stop landing VTOLs even if they are below the map height (r10051)
* Fix: Fix adding more body points than possible when repairing (r10040)
* Fix: Memory leaks and crash fixes (r10246, r10247, r10248, r10249, r10251)
* Fix: When failing to load a message, remove it from the message queue to avoid a crash later (r10392, ticket:1660)
* UI:
* Change: Improved loading bars (r10102)
* Campaign:
* Fix: Fix Tank Killer angle bug in campaign (r10212)
* Fix: Make sure that for campaign, we always set the is human flag correctly on savegame load (r10081, ticket:1628)
* Multiplayer:
* Change: AI script fixes for trucks grabbed on duty, distance limits, power limit for factories, placement checks (r10293, r10323, ticket:1626)
* Fix: Make sure all templates get all weapons. This hopefully fixes the cyborg leg issue (r10352, ticket:1687)
* Fix: On new player joining, init the struct before setting flags (r10331, ticket:1688)
* Fix: Make use of new AI script function pickDroidStructLocation (see below) to fix AI not building a power generator (r10323, ticket:1626)
* Fix: When droids are taken over, don't send droid count, since droid count isn't read, making the message unparsable (r10038, ticket:894)
* Fix: Use isFlying instead of isVtolDroid for checking AA targets, AA can now also shoot down transports (r10319)
* Fix: Only let host set player position/colour, send new players info about unallocated slots too. (r10218)
* Fix: Fix droid frustration so that droids do not start the game frustrated, make sure that scavs never fire at features (r10085)
* Fix: Fix the game getting completely messed up if anyone changes position or colour, and then someone leaves (r10069)
* Fix: Update Dydo-ai to 2.0.8 (r10214)
* Fix: Update NTW (r10354, r10356, r10357, r10359)
* Scripts:
* Added: Add new AI script function that gives position to build a structure while checking that a given droid can build it (r10323)
* Translations:
* Fix: Translations now work on the mac (r10316, ticket:927)
* Updated: German (r10123, r10126, r10291), Italian (r10242), Polish (r10268, r10373, r10445), Spanish (r10305, r10422, r10444), Estonian (r10423)
2010-02-26: Version 2.3 beta 11a
* General:
* Change: Display time and level name in release builds now (r9860)
* Change: add 'logs' directory in config dir to store all netplay logs. (r9779, ticket:1564)
* Change: Use -fstack-protector if available (r9940)
* Fix: NSIS updates (r9764, r9907, r10017)
* Fix: Only drop artifacts on a fully built factory (r9795, r9787, ticket:1574)
* Fix: Multiple cross build system fixes (r9870-r9878, r9899, r10020)
* Fix: Do not update the orientation of flying droids with respect to the ground. (r10022)
* UI:
* New: Add MessageBox support on systems that have Motif (r9814, ticket:1569)
* Gameplay:
* Change: Commanders now work the same way in skirmish and campaign (r9941, ticket:1612)
* Fix: Power generator output should now always be correct (r9891, r9894, ticket:1469)
* Fix: Trucks could instantly repair structures (r9776)
* Campaign:
* Fix: Commanders could have more than the maximum number of units assigned (r9941)
* Skirmish:
* Fix: Add back missing cyborg mechanic, thermite and grenadier (r9750, ticket:1607)
* Fix: Stop AI from building VTOL factory before it is researched (r9713)
* Fix: Stop giving a massive power bonus to autogame AI players (r9720)
* Balance: (r9946)
* Oil derricks are no longer limited (r9698)
* Cannons and rails have their original 1.10 HP levels restored.
* Heavy Cannon was moved later-game
* Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
* Assault Cannon, Twin Assault Cannon, were made lighter
* Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
* Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + Dedicated Synaptic Link Data Analysis Mk3), and has been rebalanced accordingly.
* Cannons, rails, mortars, and howitzers have their splash damage increased.
* Ripples and Archies have been nerfed.
* Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
* Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.
* Multiplayer:
* Change: Display map transfer progress, for the host, for each player (r9838)
* Fix: When player drops, do not remove their oil resources (r9768, ticket:1558)
* Fix: Fix kicking when host would change limits while hosting a game (r9824, ticket:1577)
* Fix: When a player drops, abort the map transfer (r9838)
* Fix: Fix game going out of sync when some Alt key combinations were used (r9840, ticket:1474)
* Fix: Remove disabled players from the map when scavengers are turned on (r9724)
* Fix: When player aborts file transfers, close the old filehandle. (r9923)
* Fix: When player is forced to drop, don't strand them in the lobby. (r9924)
* Fix: Try to fix all SIGPIPE and SIGBUS issues on linux (r9915-r9918, r9954, r9985, ticket:1136)
* Fix: Some droids were not showing up as destroyed on all players' screens (r9944)
* Fix: Add a 1s delay between sending a quit message, and closing the socket (r9984)
* Fix: On player join, send stats from other players to them (r9993)
* Fix: On player quit, close things down and cleanup correctly (r10004)
* Fix: On host quit in buffer fill routine, then exit out into lobby with correct error message. (r10003)
* Mods:
* New: DyDo-AI added to bundled mods (r9901)
* Fix: Update NTW to work with new template system and other various fixes (r9773, r9910)
* Removed: Aivolution removed from bundled mods (r9752)
* Translations:
* Fix: Make more strings translatable (r9758)
* Updated: Spanish (r9759, r9828), Brazilian (r9829), Ukrainian (r9830), German (r9831, r9931), Croatian (r9883), Polish (r9933)
2010-02-07: Version 2.3 beta 10
* General:
* Change: Add mod list to crash report file (r9651)
* Fix: Various warnings and asserts (r9494, r9500)
* Fix: Redundant components being still available if researched after being made redundant (ticket:1462, r9492)
* Fix: Now also oil derricks are darkened by true fog of war and pulse when selected (r9543)
* Fix: Clear teams when loading from in-game menu (r9541)
* Fix: Unbuilt structures and walls should not confer visibility (r9537, ticket:1483)
* Fix: Sensor in range check bug (r9531)
* Fix: Sound related crash on exit (r9528, ticket:1444)
* Fix: Structures popping in and out of true fog of war darkness (r9502)
* Fix: Only play detection samples when that person found the power resource / artifact (r9596, r9643, ticket:1496 )
* Multiplayer:
* Change: Add sync counters to help diagnose when we can't sync anymore due to the packet size exceeding our limits. This is in netplay-xxxx_yyyy.log in your config directory! (r9584)
* Change: "netplay.log" to now be "netplay-xxxx_yyyyyy.log" where xxxx = month&day and yyyyyy = hour&min&sec (r9645)
* Fix: When player drops, make sure to destroy everything they had (r9644, ticket:1020)
* Fix: Fix kicking issues when players tried to play a game when they came from a previous game (r9603)
* Fix: Network synchronization updates was broken for most orders (r9681, ticket:1505, ticket:1516)
* Fix: Remove disabled players from skirmish games with scavengers turned on (r9724)
* Fix: Re-initialize player data when a player is removed (r9963)
* Fix: Fix assert if socket set not allocated but socket needs to be deleted. (r9967)
* Skirmish:
* Fix: The Wide Spectrum Sensor no longer works as a Counterbattery sensor as this allowed cheating (r9560)
* Fix: Workaround for bug that made AI stop research sometimes fixed (r9534)
* Fix: Some AI unit templates had multiple turrets, but shouldn't have (r9605, ticket:1510)
* Fix: Scoreboard should be more accurate (r9587, ticket:1500)
* Fix: Scavenger AI is now active again (r9692, ticket:1550)
* Graphics:
* Change: Clear frame buffer on start and exit (r9634)
* Fix: Use correct coordinates for menu, radar, selection box (r9555)
* Translations:
* Fix a string for translating (r9511)
* Updated: Spanish (r9512, r9558), Estonian (r9513, r9613), Russian (r9552), Ukrainian (r9601), Croatian (r9653)
2010-01-24: Version 2.3 beta 9
* General:
* Fix: Formation speed limiting should be off (r9372)
* Fix: Saving games would often crash, and proximity blips not display (r9382, ticket:1443)
* Fix: AIs would use host's truck templates (r9426)
* Fix: Miscellaneous bugs and crashes (r9354, r9412, r9425, r9434, r9450, r9479)
* UI:
* Change: Add key mapping to trap/untrap cursor, alt-t by default (r9481)
* Change: Stop scrolling when the mouse leaves the window (r9428, r9438, r9449)
* Change: Increase the scroll area from 16 to 22 pixels (r9443)
* Fix: No longer possible to start a game with everyone on the same team (r9457)
* Fix: Speeding up the game sped up some of the GUI (r9462)
* Multiplayer:
* Change: Players will no longer appear in games for a split second if they have the wrong password (r9425)
* Fix: Players would sometimes be kicked out after one minute, even if they had the same data (r9378)
* Gameplay:
* Fix: Shift+click on radar now queues orders as well (r9361)
* Fix: Projectiles that hit wrong target now do damage to the wrong target (r9430)
* Graphics:
* Fix: Build progress bar is in the right place now (r9374)
* Fix: Some water tiles looked weird in 8c-Manhattan (r9418)
* Fix: Factory had visible seams in some places (r9404)
* Skirmish:
* Change: AI is now more efficient at research (r9384)
* Change: Research messages are now more specific: "Machinegun damage +25%" instead of "upgrades machinegun damage" (r9393)
* Fix: Some numbers were unnecessarily specific: 99% instead of 100%, 999 instead of 1000 (r9394)
* Fix: Flamer Autoloader Mk2 doesn't prerequire Flamer Autoloader (r9394)
* Translations:
* Fix: Spanish locale didn't work on Linux (r9371)
* Updated: Spanish (r9366, r9369, r9410, r9421, r9470)
* Updated: Polish (r9471)
* New: Croatian (r9476)
2010-01-19: Version 2.3 beta 8
* General:
* New: Mod files in mods/autoload/ are now autoloaded - note that this is NOT the previous autoload location (r9290, ticket:1415)
* Fix: Crash when switching between players in ctrl+o cheat menu (r9283)
* Fix: Better projectile collision detection (r9288)
* Fix: Remove all fog of war darkening when satellite uplink built (r9216)
* Fix: Faster game loading when vsync enabled (r9167, r9163)
* Fix: Widget ID corruption leading to disappearing reticule and other GUI bugs (r9325)
* Fix: Miscellaneous crashes and asserts (r9153, ticket:1219, r9192, r9152, ticket: 1402, r9248, r9181, r9174)
* Graphics:
* Change: Darken features and buildings that you cannot see due to fog of war (r9322, r9343)
* Fix: Only lift fog of war for what you can see (r9199, r9204, r9216)
* UI:
* Change: "HOST" appears below host (r9340)
* Change: Laser satellite firing and structure under attack now generate a radar blip (r9313, r9292, ticket:1134)
* Change: Allow keyboard shortcuts to use the Cmd key as a modifier (r9307)
* Fix: The hide interface keyboard shortcut (Tab, by default) now hides the minimap and console, as well (r9273)
* Fix: Non-ascii characters now work, instead of appearing to clear all text (r9287, ticket:1330)
* Fix: Radar blips should no longer disappear with some zoom levels (r9197)
* Fix: Make build progress bars look nicer by adding a gradient (r9157)
* Fix: Design form sometimes displayed incorrect component (r9255)
* Fix: Make keyboard shortcuts look nicer: "Ctrl + F11" instead of "lctrl - f11" (r9307)
* Balance: (r9339)
* Pulse Laser range decreased to 14
* Heavy Laser range increased to 16 (and damage toned down to match)
* Prices of Pulse Laser Tower, Pulse Laser Hardpoint, Pulse Laser Emplacement, Lancer Hardpoint increased to match weapon changes
* Scourge Missile range decreased to 14
* Seraph Missile Array range increased to 15
* Short-range accuracy of Mini-Pod, Lancer, Tank Killer, and Scourge Missile decreased - long range-accuracy remains unchanged
* Lancer price increased to 150
* Lancer no longer prerequires Mini-Rocket Array
* Mini-Rocket Array damage increased
* Splash radius of mortars, howitzers, cannons, and rails increased
* Damage of cannons and rails against cyborgs and tanks increased
* Damage of artillery against tracked tanks decreased
* Damage of artillery against hover tanks increased
* Gameplay:
* Change: Ctrl + Alt + mouse wheel to change game speed (r9178)
* Change: Formation speed limiter has been removed due to bugs and sync issues (r9331, ticket:1177, ticket:1167)
* Fix: Templates created with the design screen started at 1 power/HP instead of 0 (r9159)
* Fix: Changing speed no longer gives a "cheating" warning (r9177)
* Fix: Bugs with game speed changing abruptly should be fixed (r9280, r9251)
* Fix: Rounding errors in power code (r9172)
* Fix: Tank Killer didn't fire sometimes (r9339)
* Fix: Some structures should be obsoleted by others (r9339)
* Challenges:
* Fix: Restore challenge timer when loading a challenge savegame (r9207)
* Campaign:
* Change: Save an "Autosave" game when a mission is finished (r9145)
* Fix: Transports in campaign could be controlled sometimes (ticket:1418, r9297)
* Skirmish:
* Change: Rename Dragon from "Super Heavy Body" to "Multi Turret Body" (r9194)
* Fix: Allow the AI to know where the game's starting resources are (r9203, r9202)
* Translations:
* Fix: Actually include Ukrainian translation in the Windows installer (r9329)
* Updated: German (r9228)
2010-01-10: Version 2.3 beta 7
* General:
* Change: No longer always show all oil derricks in skirmish since it was leaking too much information about where the enemy expands (ticket:1087, r9060)
* Fix: Some challenges placed players on the wrong positions (r9057)
* Fix: Tutorial could not be finished (r9034, ticket:1361)
* Fix: Tutorial / Fast Play works again (r9029)
* Fix: Fog of War now shown in all radar modes (r9059)
* Fix: Messages sent to allies no longer appear twice (r9055)
* Fix: Audio queue not being cleared properly (r9107, ticket:1391)
* Fix: Incendiary weapon fire could appear in the wrong place (r9126)
* Fix: Various bugs and crashes (r9069, r9063, r9053, r9042, r9048, r9095, r9098, r9108, ticket:1383, r9113, ticket:1334, r9129)
* Gameplay:
* Change: Sensor tanks now target automatically. (r9105, ticket:1392)
* Change: Power now limited to 100000 (r9073)
* Fix: Transporters didn't fly to delivery point (r9066)
* Multiplayer:
* Change: Allow host to choose teams for any player (r9094)
* Change: Revert outgoing traffic shaping again (r9134)
* Fix: Do not allow kicks to be ignored (r9064, ticket:1375)
* Fix: Revert new sync code to fix sync issues (r9043, r9044)
* Fix: Make sure beacons are only seen by those who should (r9083, ticket:1250)
* Translations:
* New: Ukrainian (r9040)
* Updated: German (r9072), Estonian (r9079)
2010-01-06: Version 2.3 beta 6
* General:
* Change: "--cheat" command line option no longer necessary for cheat codes. (r8976)
* Change: New codes "cheat on" and "debug" for turning on debug mode, and "cheat off" for turning it off, in case Shift+Backspace isn't working. (r8976)
* Change: Do soft fading of fog of war. (r9008)
* Fix: Crash when calling in reinforcements in campaign. (r8966)
* Fix: "make dist" now includes autorevision.conf in the tarball, so the version is displayed correctly when compiling from source. (r8957)
* UI:
* Change: Game lobby is now bigger. (r8936)
* Change: Password is asked in a separate dialog, instead of below lobby. (r8936)
* Change: Do not display the two Warzone logo backdrops. (r8934)
* Change: Add a shadow to the sideways text to make it more readable. (r8931)
* Fix: Crash when trying to join a game via IP. (r8999)
* Fix: Players list didn't appear when exiting from limits screen. (r8962)
* Fix: Change all missile upgrades to use Scourge icon, since the Avenger icons were somewhat confusing. (r8959)
* Fix: Always save changed droid templates. (r9014)
* Multiplayer:
* Fix: Host can change position and color of other players, really this time. (r8991)
* Fix: Players will not automatically quit and disconnect after losing a multiplayer game. (r8969)
* Fix: Give an error message when joining a multiplayer game is unsuccessful, instead of crashing or causing others to crash. (r8937)
* Fix: Sync improvements. (r8975)
* Change: Readd outgoing traffic shaping. (r9006)
* Change: Remove excessive log messages. (r9005)
* Change: Don't forward port 9990, we only need 2100. (r9012)
* Change: Do UPnP device detection only when going to the "Host Game" menu. (r9013)
* Translations:
* Updated: Estonian (r9001), Polish (r9002), German (r9003)
2010-01-02: Version 2.3 beta 5
* General:
* Change: Show sensor visibility coverage on terrain and minimap (ticket:1289, r8918)
* Change: Add more key shortcuts (ticket:806)
* Change: Screenshots now get saved in "screenshots", not "screendumps" (r8818)
* Change: Deselect campaign transport when trying to give it orders instead of just doing nothing (r8856)
* Change: Revert broadcasting picking up oil drums, per forum consensus (r8888)
* Change: Add support for an optional descriptive header for stats files (r8897)
* Fix: Tally up construction borgs/trucks in SP games as well (r8726, ticket:966)
* Fix: Trucks can't guard things, super cyborgs can (r8808)
* Fix: Don't deselect a retreating unit if it's the only unit selected (r8815)
* Fix: Can order more than one transport at one time in multiplayer (r8854)
* Fix: Make VTOLs finish patrolling/scouting before returning to rearm (r8863)
* Fix: Rearming pads now actually rearm at the speed they're intended to, rearming upgrades affect rearming pad repair speed (r8864)
* Fix: Auto-repair was sometimes instantaneous (r8898)
* Fix: Assorted bugfixes (r8793, r8807, r8843, r8846, r8849, r8860)
* Fix: Various Xcode project fixes (r8798, r8800, r8820, r8852, r8859, r8915)
* Fix: Update win32 cross-build scripts (r8851, r8903, r8906, r8908, r8910)
* UI:
* Change: Add small text, use for ready button (r8795)
* Change: Show version number of games in the lobby (r8795)
* Change: Updated images (r8803)
* Fix: Commanders now display the correct amount of power/health in the design screen (r8877)
* Fix: Design screen issues with two weapons and indication of active component (r8881)
* Fix: Correctly calculate secondary weapon shadow power/HP, allow changing primary weapon without removing secondary weapons (r8883)
* Multiplayer:
* New: Add the laser satellite to the limits screen (r8729, ticket:1227)
* New: Add a host has dropped dialog when the host drops (r8717)
* New: Add a host only dialog that warns them they are about to kill the game if they quit (r8717)
* Change: Fix the hash routines to use network byte order (r8762)
* Change: Host can change position and color of other players (r8805)
* Fix: Enforce default limits if host did not enter limits in the limits screen (r8713)
* AI:
* Change: No base builds faster by droids cooperating on more buildings; remove AI cheating of 1500 free power on full base games (r8847)
* Balance:
* Update cyborg lasers to match changes to regular lasers
* Change cyborg transport research icon to cyborg transport
* Change Lancer's prereqs from HEAP Mini-Rockets to HE Mini-Rockets Mk3
* Allow only Dragon to have multi-turret; decrease its HP by 50 (r8895)
* Translations:
* Updated: Brazilian (r8699), Finnish (r8913), German (r8761, r8916)
2009-12-13: Version 2.3 beta 4
* General:
* New: For windows people only, show a popup window for errors. (r8652)
* New: Add config variable 'UPnP' to enable/disable UPnP detection / routines. 1=on, 0=off, default is ON. (r8651)
* Change: Don't add UPnP redirects in singe player skirmish (r8649)
* Fix: Loading savegames would sometimes make you the wrong player - this breaks all skirmish savegames - campaign savegames are fine (r8626)
* Fix: Fixed endianness issues - PowerPC Macs can now play with others (r8593)
* Fix: Hardware-accelerated cursors work correctly in Mac OS X (r8611)
* Fix: Some crashes (r8596, r8636, r8677)
* Multiplayer:
* New: ".message" sends message to allies (r8640)
* Change: "5message" appears as "(private to Blue) message" instead of "(private) 5message" (r8640)
* Fix: "5message" now sends message to player in position 5 instead of ID 5 (r8640)
* Fix: Game setup screen updates now happen instantly, instead of every 2 seconds (r8603)
* Fix: AI difficulty slider can now be dragged continuously (r8601)
* Fix: Map download progress doesn't clear chat screen anymore (r8603)
* Fix: Map transfers should no longer crash. r8667
* Gameplay:
* New: Multiplayer alliances menu now appears in Intelligence screen (r8638)
* Change: Show proximity blips again for oil resources, but they do not blink on map (r8587)
* Fix: Multiplayer alliances menu sorted by position again (r8638)
* Fix: Bug that caused transporter not to disembark when auto-repairing and allow order to be queued (r8624)
* Fix: Don't allow players to control the transport in single-player campaign. (r8666, r8670)
* Scripting:
* New: Function droidCanReach() allows checking if droid destinations are possible (r8644)
* AI:
* Change: AI will set all its droids to 'do or die' and no longer build repair centers (r8681)
* Fix: Make AIs go for closest oil first (ticket:1166, r8632)
* Graphics:
* Change: New wall models for the player in campaign and in multiplay (r8665)
* Translations:
* Updated: French (r8614), Italian (r8661), German (r8662)
2009-11-29: Version 2.3 beta 3
* General:
* Change: Windows installer updated, and allows user to choose video to download (r8561, ticket:1111)
* Fix: Make Warzone work correctly in Mac OS X again. (r8469, r8481)
* Fix: Some crashes. (r8478, r8498, ticket:1099)
* Gameplay:
* Fix: Friendly fire wasn't working correctly. (r8496)
* Fix: REALLY REALLY make sure AIs can't build on burning oil resources. (r8493)
* Multiplayer:
* Change: Put UPnP device detection into a background thread. (r8563)
* Change: Multiplayer game setup screen changes including sort by position and show info for AIs (r8559)
* Fix: Games with exactly 5 players no longer have template issues. (r8500)
* Fix: Map transfers improved. (r8533, ticket:1104)
* Fix: When host drops a game, broadcast a dropped message. (r8538)
* Fix: Player count in lobby. (r8538)
* Campaign:
* Fix: Transport works correctly in campaign now. (r8540)
* Graphics:
* Change: Backport building blueprints from trunk. (r8562)
* Change: Make use of the new scavenger icons (ticket:1093, r8488)
2009-11-21: Version 2.3 beta 2
* General:
* Change: Allow either the normal return/enter key or the numpad enter key to terminate strings. (r8425, ticket:1055)
* Change: Alt+click now works in Mac OS X. (r8432, ticket:1084)
* Change: New and improved HP bars! Now 2 pixels high! (r8428)
* Change: New game mode - challenges. See who can complete a fixed game setup the quickest! (ticket:778)
* Fix: Assorted bug fixes (r8399, 8400)
* Gameplay:
* Change: You can now repair/rearm/upgrade/guard allied units and structures. (r8432, ticket:1084)
* Change: Cursors should now more accurately represent what happens when you click there. (r8432, ticket:1084)
* Change: Cyborg transports can be unloaded with Alt+click. (r8421, ticket:1084)
* Change: VTOLs will scout with Alt+click. (r8432, ticket:1084)
* Change: Repair turrets are more reliable now, and don't fidget before repairing. (r8421, ticket:1084)
* Change: You can damage your own units/structures with Alt+click again. Allies are still immune. (r8432, ticket:1084)
* Change: Cyborg transports should fly at a lower height now - so they shouldn't take so long to descend. (r8430)
* Multiplayer:
* Change: Add UPnP support to automatically forward the needed ports on supported routers (r8445, r8446, r8447, r8449, ticket:1073)
* Change: In skirmish always show position of and do not show proximity messages for oil wells (r8444, ticket:1087)
* Fix: Set AI colors (r8409, ticket:1070)
* Fix: Enable/disable AIs (r8409, ticket:1065)
* Fix: Send team position (r8409, ticket:1075)
* Fix: Add missing wrf files for limiter screen. (r8408)
* Fix: All multiplayer games are shown again. (r8467)
* Graphics:
* Fix: Corrected cyborg transport model (r8404)
* Fix: Correct menu captions (r8414)
* Translations:
* Updated: German (r8452), Dutch (r8412)
* Mods:
* NTW: Cannons and Cyborgs balance update (r8395)
2009-11-14: Version 2.3 beta 1
* General:
* Change: Try to display dialog box when a internal game error causes game to crash on Windows (r8307)
* Change: Switched fontconfig question from scary pop-up message to NLS sub-feature (r8359, ticket:1034).
* Change: Add new debug flag of "input" used for debug messages for input issues (keyboard/mouse) (r8376)
* Change: Add modifier to the keymap editor to show which keys are set to the numpad (r8376)
* Change: Warzone 2100 -2.3 is the new (default) config direcotry (r8387)
* Change: NTW Research Balance Update, Cannons, Missiles & Rockets (r8385)
* Fix: Use Enable GLC_AUTO_FONT to enable it to fallback to different fonts if the default font doesn't contain the needed font. (r8365)
* Fix: Reduce the time it takes to rebuild font cache on Vista and Windows 7 (ticket:1013, r8322)
* Fix: Collection of smaller bugfixes (ticket:997, ticket:1018, ticket:1021, ticket:1006)
* Fix: make distcheck should now work after initial make (to generate yacc/lex files) (r8360)
* Multiplayer:
* Change: Drop SDL_NET in favor of using BSD sockets (same as trunk code) (r8342, ticket:1038)
* Change: Try to mitigate turnOffMultiMsg() via setting isMPDirtyBit when needed. (r8369)
* Change: Max unit count is down from 300 to 150 to mitigate bandwidth issues. (r8369)
* Change: Sync code is now run when isMPDirtyBit is set or 315ms has expired for droids / 630ms for power / 450 ms for structures (r8383)
* Change: Ping (in game, not lobby!) & score is now sent more frequently (r8369)
* Change: MAX_BYTESPERSEC bump up to 7K from ~3.3K to mitigate when we can sync. (r8369)
* Change: When we have reached MAX_BYTESPERSEC limit, inform of this event in the logs **FOR THIS BETA ONLY** (r8369)
* Change: Only tally up outgoing bytes instead of both incoming and outgoing bytes when checking for max packet size. (8386)
2009-10-11: Version 2.2.4
* General:
* Fix: Indirect fire weapons can no longer use sensors to fire at targets the sensor cannot see. (r8177)
* Fix: Improved error handling in some cases - try to avoid crashing (ticket:962)
* Fix: Bug in map renderer that would cause non-power of two maps to display wrongly. (r8208)
* Fix: Added support for ATI-specific two-sided stencil extension. Will decrease CPU usage on ATI cards. (r8185)
* Fix: Correctly handle savegame names (ticket:981, r8227, r8246)
* Campaign:
* Fix: Improve anti-air and make it more like the original by making AA shots homing like in skirmish (r8258, ticket:206)
* Multiplayer:
* Change: Data integrity check is added. This will break network connectivity with 2.2.3. (r8205, ticket:961)
* Balancing - skirmish (r8262):
* Most projectiles 1.5x faster to reduce sync problems
* Mini-Rocket Artillery renamed Mini-Rocket Array
* MRL Emplacement renamed Mini-Rocket Battery
* Angel Missile renamed Seraph Missile Array
* Angel Missile Battery renamed Short-Range Missile Battery
* Hurricane splash increased 10 -> 30
* Cyclone splash increased 40 -> 60
* Whirlwind splash increased 30 -> 50
* Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
* Stormbringer damage increased 140 -> 180
* All lasers now have 80%-80% accuracy
* Plasmite Bomb weight increased 8000 -> 12000
* Mini-pod can hit air targets
* Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
* Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
* Artillery to hover multiplier decreased from 110% to 100%
* Artillery to tracks multiplier decreased from 65% to 50%
* Artillery to half-tracks multiplier decreased from 80% to 70%
* Artillery to wheels multiplier decreased from 95% to 90%
* Anti-tank to hover multiplier decreased from 100% to 90%
* AP to hard multiplier increased from 45% to 50%
* Seraph Missile Array range increased from 5-11 to 5-14
* Command Center must be built before MG tower can be researched
* Truck HP decreased 50 -> 25
* Truck weight increased 600 -> 800
* Inferno bunker research price 150 -> 125
* Plasmite bunker research price 150 -> 125
* Plasma Cannon radius increased from 1 to 3.5 and range from 5.5 to 6
2009-09-13: Version 2.2.3
* General:
* Fix: When ownership of a building changes while we are building it, tell our droids to stop building it. (ticket:895, r8125)
* Fix: Correct orientation of sound output in 3D (ticket:220, r8103)
* Fix: Some sounds were missing for super cyborgs (ticket:919, r8110, r8111)
* Fix: Use all three baba scream sounds again (ticket:830, r8102)
* Fix: Do not sometimes crash due to integer underflow when picking up artifacts (ticket:373, r8084)
* Fix: Some building issues on BSD (ticket:817, ticket:823, r8116, r8133, r8138, r8139)
* Multiplayer:
* Change: Add tileset dependent map preview colours (r8064)
* Fix: Crash if map preview during map download (r8079, ticket:756)
* Fix: Stop ability to bypass unit limits by hiding droids in transports (ticket:921, r8105)
* Fix: Cyborg transport being invincible while in the air (ticket:892, r8104)
* Campaign:
* Fix: Assert failure on effect cleanup when entering third campaign (ticket:836, r8045)
* Fix: Infinite loop when transporting a sensor droid to offworld campaign map (ticket:852, ticket:853, r8062)
* Graphics:
* Change: New skybox for urban maps, this one is licensed CC0, not CC-by 2.0 (ticket:922)
* Video:
* Fix: Do not lower volume to zero when multiple videos queued up (ticket:670, r8106)
* Translations:
* Fix: Make some more strings translateable (r8121, r8129, ticket:906, ticket:907)
* Fix: Updated German translation (r8092, r8131)
* Scripting:
* Change: Added dummy version of function droidCanReach() that always returns true for backward compatibility (r8077)
* Fix: Do not crash in non-debug mode when calling allianceExists() with bad player ID (r8075)
2009-08-23: Version 2.2.2
* General:
* Change: Add the ability of allied players to share sensors (ticket:636, r7900)
* Change: Stop rotation when "Continue" is pressed after winning a multiplayer/skirmish game (r7887)
* Change: Show when a game was saved in a tooltip on the loading screen. (r7864, ticket:682)
* Fix: Cannot display more than one game from lobby. Also fix a lobby display issue. (r7839, ticket:691)
* Fix: Various checks and workarounds to make game run more stable (r7836, r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759)
* Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765)
* Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer since they were considered cheats (r7856)
* Fix: Verify that our "target" is still around before doing fire support with it. (r7910, ticket:759)
* Fix: Fix crash length overflow by capping path lengths to max 255 nodes. (r7916, ticket:738)
* Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922)
* Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757)
* Fix: General order/action code cleanup (r7926)
* Fix: Fix segfault when trying to read target of droid with no target in aiUpdateStructure (r7928)
* Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility. (r7972, ticket:818)
* Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819)
* Fix: Disable locales without translation. (r7969, ticket:813)
* Fix: NTW updated to 1.8.7 (r7998 - r8009)
* Fix: When babas are burning, we always play the scream now. (r8025, ticket:830)
* Fix: Make sure we have a valid color choice for our SP game, when we are coming from a MP game. (r8032)
* Translations:
* Fix: Commit Portuguese translation. (r7943, ticket:783)
* Fix: Updated Russian translation (r8036, ticket:834)
* Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861)
* Graphics:
* Fix: Increase video buffer size from 4K to 256K. This fixes playback of videos with a bitrate larger than ~2000kbps. (r7981)
* Change: Add a north pointer for the rotating radar. (r8013, ticket:769)
* Sound:
* Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-06-21: Version 2.2.1
* General:
* Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
* Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
* Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
* Change: Add more information to the crash dump file (r7740, 7745)
* Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
* Fix: Various crashes related to failing orders (r7699)
* Fix: Show translations for finished research display (r7730)
* Fix: Mac users can read in .wz files (r7754)
* Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
* Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
* Fix: Fix to *never* control the transport in SP games (really this time!) (r7776, ticket:568)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
* AI:
* Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
* Campaign:
* Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
* Translations:
* Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
* Build system:
* Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
* Graphics:
* Fix: No more ugly texture seams (r7718, r7724, r7757)
2009-05-31: Version 2.2.0
* General:
* Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
* Fix: Launching the game from installer now works (r7568 ticket:364)
* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
* Change: Allow up to 36 savegame 'slots' (r7535)
* Change: add 'mod/music' directory to be use for custom music. (r7557)
* Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
* Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
* Change: remove 'autoload' handling. (r7474)
* Fix: Fix windows crash dump output (r7473)
* Fix: Fix handling of limbo & expand missions (r7454)
* Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
* Change: translation of ru.po by Maxim (r7444, ticket:347)
* Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
* Fix: pl.po file by Makary (r7423, ticket:241)
* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
* Fix: pt_BR.po update by Tucalipe (r7421 ticket:350)
* Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
* Fix: Remember player number and tech level for map selection screen (r7400)
* Gameplay:
* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
* Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561)
* Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562)
* Graphics:
* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
* Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
* Network:
* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)
2009-05-10: Version 2.2_rc1
* General:
* New: Windows installer has option to download and install videos (enabled by default). (r7328)
* Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
* Change: Flash the intel button when we get new intel. (r7317)
* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
* Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
* Fix: Let's not underflow a unsigned variable. (r7335)
* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
* Gameplay:
* New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
* Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
* Fix: Multi-turret units will always shoot with both weapons. (r7261)
* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
* GUI:
* Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
* Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
* Graphics:
* Change: Do not use texture compression for interface textures. (r7348)
* Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
* Network:
* Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
* Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
2009-05-01: Version 2.2_beta2
* General:
* New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
* Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
* Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
* Change: F10 is now always the screenshot key (r6993)
* Change: New config directory (r6995)
* Network:
* Add: Version checking added of connecting clients (r6992)
* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
* Change: Games can now be password protected (r7078)
2009-04-01: Version 2.2_beta1
* General:
* New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
* New: Original sound tracks added (r5261)
* New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46)
* New: Fonts are now configurable (r5841, patch #1095)
* Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.
* Graphics:
* Change: The skybox texture is now more easily moddable.
* Fix: The map is now properly capped on the edges.
* Fix: The "deity" cheat now correctly shows the area that was cheated visible.
* Fix: The background in the loading screen no longer flickers.
* GUI:
* New: Add mouse menu option.
* New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
* New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410)
* Commandline options:
* New: Use --join <host> to join into a game lobby directly from the commandline.
* New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
* Fix: Difficulty now works when you start the campaign with the --game parameter.
* Fix: --nosound works correctly with videos now.
* Gameplay:
* New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
* Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
* Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
* Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.
* AI:
* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
* Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97)
* Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096)
* Buildsystem:
* Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130)
* Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32
* Tools:
* New: OBJ to PIE format converter (r5774)
* Map:
* New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)
* Engine:
* New: Support for naval propulsion type (r5803)
2009-04-01: Version 2.1.3
* General
* Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915)
* Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857)
* Multiplayer:
* Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890)
* Maps:
* New: New map 4c-Urban-Chaos (r6827)
* Fix: Water tiles on little egypt map fixed (r6825, bug #9658)
2009-03-07: Version 2.1.2
* General:
* Fix: No longer crash if more than six players join a game (r6658, ticket:273)
* Fix: Fix crash when too many maps are available (r6742)
* Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744)
* Sound:
* Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM
* Buildsystem:
* Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557)
* Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
2009-01-11: Version 2.1.1
* General:
* Fix: Double endian swapping bug that caused loading of save games to go wrong on big endian systems, e.g. PowerPC (ticket:96, ticket:127, ticket:177)
* Change: Updated Dutch translation (49%)
2008-12-21: Version 2.1
* GUI:
* Fix: Bug that caused the number of assigned units to a structure to be displayed wrongly (ticket:90)
2008-11-30: Version 2.1_rc2
* General:
* Change: Updated Italian (100%), Portugues (99.96%) and Russian (46%) translations
* Fix: Crash when translations for player colour names where larger than the string buffer allocated for them (12 bytes) (r6283)
* AI:
* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
* Multiplayer:
* Fix: More out-of-sync issues fixed (r6230)
2008-11-09: Version 2.1_rc1
* General:
* Fix: Don't validate the weapons of a structure using the maximum amount of weapons on a droid (DROID_MAXWEAPS, bug #12400)
* Fix: Crash as a result of uninitialised C++ library, caused by linking as C instead of C++ (ticket:65)
* Fix: Crash when passing an invalid file as log file with the "--debugfile" parameter (ticket:136)
* Change: Don't terminate on a bad/corrupted save game, instead reload the main menu.
* AI:
* Fix: Prevent the AI from attempting to add command or transporter droids to a group as that's impossible with these droid types (r5678, r6194)
* Sound:
* New: Add the original sound track
* New: Dump out available devices available for OpenAL on startup when LOG_SOUND is enabled (r6196, r6197).
* Workaround: Force software "accelerated" OpenAL for Windows XP users to prevent audio "clogging" issues (ticket:115)
* GUI:
* Fix: When new games are created in the lobby make sure to remove the "NO GAMES ARE AVAILABLE" message (bug #12399).
* Fix: Prevent the "return" key from being mistaken for enabling chat mode if it has just been pressed to save a game (r6132, r6191)
* Fix: Prevent flickering of the backdrop image while loading (ticket:87)
* Gameplay:
* Change: Disable multi turret support
* Fix: Fix the laser satellite such that it does hit droids correctly
* Fix: Team alliances from skirmish/multiplayer games are "copied" over to campaign games. (ticket:103)
* Scripts:
* Fix: Read some scripts using with the correct case for their filenames (bug #12011, r5539)
* Change: Dump the script call stack to LOG_ERROR on errors.
* Maps:
* Change: Be more lenient with broken maps, since we do not have a map editor that we can fix: If the next feature in the map overlaps another, remove the already placed feature in favour of the new one. (bug #12121, r5782, r6195)
* Multiplayer:
* Fix: When a player drops out do not grant control to the AI. (ticket:105)
* Buildsystem:
* Change: Verify the versions of pkg-config, xgettext and msgfmt in the configure script instead of autogen.sh
* Exceptionhandler:
* Fix: Prevent a potential symlink attack by using a temporary filename (of the form "/tmp/warzone2100.gdmp-XXXXXX") that's guaranteed not to exist yet
* Fix: Prevent a potential crash in the Windows exception handler (r6146, r6147)
* Change: Make sure that the backtraces are slightly more useful when GDB isn't available but the GNU C library is (r5678, r6194)
2008-09-28: Version 2.1_beta5
* General:
* Change: Reordered main menus. Skirmish is now under Single Player.
* Fix: Various source compilation fixes.
* Campaign:
* Fix: Researching Gas Turbine Generator no longer reduces the output of power generators (bug #12262)
* Mods:
* New: New Team War (NTW) by Delphino added
* Multiplayer (non-skirmish only):
* New: Added visual feedback for when there are no games available in the lobby.
* Fix: Smoking healthy droids gone.
* Fix: Cyborg transports should now unload correctly. (bug #12116)
* Buildsystem:
* Fix: The OS X build system now works properly on both Tiger and Leopard.
* New: Bison is no longer an external dependency when building on OS X as it is automatically downloaded if the system version of Bison is incompatible with the build system.
* Change: Verify the Flex and Bison versions in the configure script instead of autogen.sh
* Pathfinding and savegames:
* Change: We now use zones for path-finding again. This means savegames from beta4 are no longer useable. Your beta4 savegames can be used with 2.2, however.
2008-07-19: Version 2.1_beta4
* General:
* New: An error will be shown if an invalid command line option is used.
* New: Support for coloured mouse cursors (ingame only, not in menus), controlled by configuration option "ColouredCursor". Turned off by default. (patch #956)
* New: "Map Preview" button added to the multiplayer/skirmish lobby, including ability to preview starting positions. (patch #1040)
* New: A 'Ready' button that all players must press in order to start a multiplayer game.
* Change: Game speed is limited to 0.3-1.5 range in non-debug mode.
* Change: 'ENTER' key is now the default key for bringing up the chat dialog instead of 'T' (key configuration must be reset in the 'Key Mappings' dialog).
* Change: All sources and data from the "original" release ("original" here means the open sourcing in december 2004) are now explicitly released under the conditions of the GPL; either version 2, or (at your option) any later version of this license.
* Fix: Game won't crash when commander units are used.
* Fix: Placing a beacon on map will not result in memory corruption and a crash anymore. (bugs #10955, #11373, and #11005)
* Fix: Invalid group orders during multiplayer games are ignored. (bug #11358)
* Fix: Smoking structures. (bug #11348)
* Fix: AIs are now always run on Host's machine during multiplayer games.
* Fix: Save games will load properly when trying to load them when a game is already in progress. (bug #11467)
* Fix: Multiple Nexus Link crashes. (bugs #11500, #11501, and #11444)
* Fix: Assert if upgrading building while second building tab open. (bugs #9336 and #11446)
* Fix: Assert when smoke effects drift off the map. (bug #11586)
* Fix: Trucks going in circles. (bug #11341)
* Fix: Bug that would make sliders inactive in multiplayer when not hosting a game.
* Fix: Lots of other things that we may have forgotten about. This beta really does contain a lot of bug fixes.
* Translations:
* New: Support changing the language via the menu. (patch #1018)
* Fix: Translation-related bug in the structure limits screen fixed. (bug #11345)
* Fix: Translations now completely work on Windows, too.
* Graphics:
* New: Human player console messages are rendered using brighter color. Friend-foe colors are can be turned on using Shift+Tab key combination.
* Change: Dull mini-map player colors were replaced by brighter colors.
* Fix: The sky does not disappear anymore when a tooltip is shown. (bug #11216)
* Fix: Render super-cyborgs using the bucket list, to avoid jittery HP bars.
* Fix: Derricks do not disappear or blink anymore. (bug #11357)
* Fix: Bad textures after third load of saved game. (bug #11641)
* Fix: Textures missing on first beta away mission. (bug #11733)
* Sound:
* New: A sound is played and a notification is shown on the console when placing a beacon on the map. F12 key can be used to jump to the beacon location.
* Change: Oil pumping and power generator hum sounds are quieter.
* Fix: Game crashes with SIGABRT when starting mission beta 1 (bug #11580)
* Fix: Doesn't disconnect from server port when stopping the game before it starts again (bug #11656)
* Fix: Fix GUI crash when loading a specific savegame twice in a row.
* Fix: Several memory leaks fixed.
* Fix: Bad textures after third load of saved game (bug #11641)
* Fix: Rearming non-weapon VTOLs (e.g. sensor, constructor, etc.) causes the game to crash (bug #11865)
* Workaround: Crash on first level of campaign (bug #11659)
* Workaround: Remove assert check triggered in structure.c (bug #11984; currently still not fully solved)
* GUI:
* Change: Add proper icons for the 'ready' buttons in the multiplayer/skirmish lobby.
* Fix: Fix tooltip for the circle order. Used to read 'patrol'.
* Fix: Crash when opening any of the research/manufacture/construct menus in game (bugs #11669 and #12036)
* Gameplay:
* New: Prevent structure 'painting' exploit by making unfinished structures return power with time and disappear when all power was given back. (patch #1030)
* New: Units gain speed increase with experience. (patch #906)
* Change: Effect of skirmish modifier slider increased by 20%.
* Change: Removed lowest power level, added a higher power level.
* Change: VTOL movement rules simplified. No cliff height limitations anymore.
* Fix: Building limits apply correctly. (bug #11293)
* Fix: Rocket Autoloader research does not appear before lancer is researched and has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets". (bug #11312)
* Fix: When cheating is on AIs get power boost on client's machines too.
* Fix: VTOLs did not move over water. (bug #11638)
* Multiplayer (non-skirmish only):
* Change: Make sure that packet size is turned into big endian before we send it. This allows games between big (e.g. PowerPC) and little (e.g. Intel/AMD) endian machines, but breaks network compatibility with previous versions.
* Fix: When three players join the multiplayer lobby dialog, one drops (bug #11829)
* Fix: "Randomly" exploding droids.
* Exception handler (aka crash dumper):
* New: Provide assembly and register dumps of the crash site.
* New: Add PhysicsFS version information to dumps.
* New: Add the used command line to dumps.
* New: Dump up to 20 of the last output debug messages.
* Balancing (Multiplayer Only):
* Change: Tank Killer now fires four projectiles instead of two, total firepower is unaffected.
* Change: AA Projectiles fly faster which increases accuracy.
* Change: Hitpoints of Hardpoints, Fortresses and Walls slightly increased. Hitpoints of other structures doubled.
* Change: All cyborgs are produced faster by 10-15%.
* Change: Mini-pod's accuracy decreased by 10%.
* Change: Mini-Rocket Artillery short range accuracy increased by 10%, long range accuracy decreased by 15%.
* Change: Super Heavy-Gunner, Super HPV Cyborg, Super Auto-Cannon Cyborg and Tank-Killer Cyborg have more firepower.
* Change: Cost of Super Rail-Gunner, Super HPV Cyborg slightly decreased. Cost of Super Pulse Laser Cyborg, Super Heavy-Gunner and Super Auto-Cannon Cyborg halved to match their firepower.
* Change: Super Scourge Cyborg's cost increased by 10%.
* Change: Super HPV Cyborg has longer range, Super Auto-Cannon Cyborg's range slightly decreased.
* Change: Super Cyborg's build time slightly decreased.
* Change: Flamers Rate of Fire decreased, damage increased. The resulting damage in the game is not affected.
* Change: Inferno weapon fires two jets instead of one.
* Change: All flamers are 5% less effective against tracked units.
* Change: Rate of Fire of Hyper Velocity Cannon decreased, damage increased. The resulting damage in the game is not affected.
* Change: Bunker Buster's damage increased by 30% to make it competitive against flamers.
* Change: Anti-tank weapons are 15% more effective against hardpoints.
* Change: Anti-tank weapons effectiveness increased from 110% to 133% against Half-tracked units, decreased from 133% to 110% against Tracked units.
* Change: Cost of all bodies (except for 'Viper' body) decreased to reflect body's real value. Later bodies have more value that earlier bodies to justify research cost and time.
* Change: Tank-Killer hardpoint cost decreased from 300 to 275.
* Change: Range of Mini-Rocket Artillery increased from 7.5 tiles to 8.5 tiles.
* Change: Bunker Buster rocket is available earlier and has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3".
* Aivolution AI:
* New: Different taunts.
* New: To find out what AI players are using Aivolution AI type "are you aiv?" in the game.
* Fix: Using "go <player>" command makes Aivolution send its units to the proper player now.
* Fix: Division by zero error fixed.
* Fix: Won't ask allies for help when already defeated.
* Fix: Assert when trying to find out player name based on incorrect player number.
* Fix: All dialogs between allied AIs are visible to all allies.
* Fix: A beacon is always placed on map before initializing a command.
* Fix: Several Aivolution AIs sending chat messages at the same time will not result in an infinite loop anymore.
* Fix: Undefended enemy derricks will now be properly attacked with defenses by trucks.
* Fix: Crash when starting skirmish game with aivolution (bug #11930)