@@ -460,6 +460,8 @@ document for reference. See also L</Synopsis>.
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=head2 export
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+ See </import>.
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+
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=head2 EXPORT::
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=head2 Expression
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=head2 Extop
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+ An extension to the default L</bytecode> L</instruction set> in L</Parrot> or L</MoarVM>.
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=head1 F
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=head2 FAIL
@@ -646,6 +650,10 @@ If I Understand Correctly.
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=head2 import
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+ L</Module>s interact with each other thru named entities called symbols.
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+ The operation that makes symbols from a module avalaible to another
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+ module is called import while the operation of using such a name is called import.
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+
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=head2 infix
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An operator that can appear between two terms.
@@ -869,6 +877,12 @@ speaker doesn't know or because it's an unimportant detail.
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A native value is a L</int>, L</num>, L</str>.
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A native value cannot be undefined.
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+ =head2 name
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+
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+ Syntactical convention to denote an entity in a program source code. Such an entity can be a
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+ routine, a variable...
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+ See also : </symbol>, </scope>, </sigil>, </role>, </adverbial pair>.
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=head2 need
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=head2 NFA
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=head2 subroutine
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+ =head2 symbol
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+ Fancy alternative way to denote a name. Generally used in the context of modules linking,
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+ be it in the L</OS> level, or at the Perl 6 L</VM> level for modules generated from
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+ languages targetting these VMs.
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+ The set of imported or exported symbols is called symbol table.
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+
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=head2 Synopsis
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The current human-readable description of the Perl 6 language. Still in
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