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Phaser CE v2.10.1

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@photonstorm photonstorm released this 19 Feb 21:20
· 693 commits to master since this release
dc45d82

Version 2.10.1 - 18th February 2018

New Features

Updates

Bug Fixes

  • Fixed audio sprites failing to loop after pause and resume (#323).
  • Fixed sounds not looping when using audio tags (#446).
  • Fixed circular Arcade bodies sticking to each other during some collisions (#451).
  • Fixed a sprite with input.enabled false triggering its onInputOut signal when the mouse leaves the game canvas (#454).
  • Fixed spelling error in API documentation (#458).
  • Fixed some TypeScript definitions (#442, #447, #455, #460, #462, #463, #469, #475).
  • The canvas now correctly scales inside a container if using relative values for width and height in the Phaser.Game constructor (#367). Make sure you give the container a height.
  • Fixed State#loadUpdate being called once when no assets have been loaded (#468).
  • Fixed Debug#spriteInfo failing to show sprite.name as promised (#471).

Thanks

@bseiller, @dhashvir, @Lucas-C, @mmacvicar, @Nek-, @netdreamer, @omretterry, @pantoninho, @photonstorm, @samme, @seiyria, @squaresun, @Tembac, @wtravO