Phaser CE v2.13.3
Bug Fixes
- Fixed webGL making excessive calls, which was negatively impacting the frame-rate of low-end machines and mobile devices (#356, #641).
- Fixed Web Audio sounds failing to play in certain browsers (#588).
- Fixed Point.fuzzyEquals and Point.fuzzyEqualsXY (#634).
- Fixed unnecessarily marking a texture dirty when its
smoothed
property was set but not changed (#636). - Fixed some bad output when cloning FrameData (#640).
- Fixed
smoothed
setting on textures not being respected (#641). - Fixed updateTexture() happening on textures that hadn't loaded their source yet (#641).
- Fixed a flickering issue on some Android devices (#641).
Thanks
@Cerlancism, @SBCGames, @Tobepeter, @Weedshaker, @ferryhalim, @jamieallen1234, @ndee85, @pieshop, @samme