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Small lines appear at points of population graph #292
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This is undoubtedly a platform-specific graphics artifact, because there's nothing in the sim that is drawing these "small lines". PopulationPlotNode (extends Node) is responsible for rendering one plot. @jonathanolson any suggestions? |
Initial hypothesis is that it's due to a browser not handling awkward cases correctly (perhaps there's a short almost-degenerate line? perhaps things are almost aligned but not?) I'd either:
Let me know if I should look into it directly. |
I am unable to reproduce this probem with Win10 and Chrome 91.0.4472.124 (the reported configuration). Here's my info from the "Report a Problem" menu item: Troubleshooting informationTroubleshooting information:
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@pixelzoom this still occurs when I resize the browser window, and I just replicated it in Edge 91.0.864.59 but have not replicated in any other config |
I don't think this should be blocking, since it is not necessarily specific to this simulation. I have noticed some other artifact issues (in other sims) that I've been meaning to report, and wonder if they are related, and/or if there's anything to be done about them. I do think it's annoying, but shouldn't block this release. |
I'm not able to reproduce this on my Win10 + Chome 91. |
@amanda-phet says this issue is not blocking. And @jonathanolson and I cannot reproduce it, so don't have an easy path to investigating. So I'm going to unassign and label this issue as deferred. Hopefully it will be addressed by future browser releases. |
Since we're doing a new release #309, and are in dev-testing phetsims/qa#818 ... @KatieWoe could you have someone from QA check to see if this problem is still reproducible? If it's still a problem, this issue is not necessary to address, and can simply be labeled deferred again. But if it's no longer reproducible, then this issue can be closed. |
Thanks @Nancy-Salpepi. Moving this issue back to "deferred", hoping it will resolve itself in a future browser release, or some other scenery fix. Also removing "bug" label, since it's just a graphics artifact that doesn't affect functionality or usability. |
Could someone from QA please test to see whether this is still a problem? I do not have a suitable test device. Please indicate the OS and Chrome versions that you used to test. |
I wasn't able to reproduce it, but I'll let @Nancy-Salpepi take a look since she was able to reproduce it before. |
I still see the artifacts with Win10 + chrome 115, but very rarely. I'm not even sure if users would notice. |
Thanks @Nancy-Salpepi. This issue is not noticable, does not affect uability, and we're unlikely to address it. So I'm going to close this issue as "won't fix". |
Test device
Dell laptop & Surface
Operating System
Win10
Browser
Chrome 91.0.4472.124
(not able to reproduce on chrome os)
Problem description
For phetsims/qa#662
Occurs in published version and phet-io version.
As the population graph moves along, small lines briefly appear at the points of the graph, disappearing when the next stage of the generation clock enters the frame
Steps to reproduce
In either Intro or Lab screen, select traits and after a few generations, add environmental factors in order to create a stable population
For instance, summer + brown fur+ wolves + limited food
Or summer + brown fur +long teeth + wolves + tough food
The easiest and fastest way to observe the behavior is to hold fast forward button and not zoom the graph in, but the behavior appears in regular speed as well.
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Natural Selection
URL: https://phet.colorado.edu/sims/html/natural-selection/latest/natural-selection_en.html
Version: 1.3.1 2021-06-17 22:57:13 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36
Language: en-US
Window: 1418x688
Pixel Ratio: 1.3541666269302368/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
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