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Releases: phoboslab/Quakespasm-Rift

Quakespasm-Rift Version 2.1 for Oculus Rift CV1

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Re-based everything on the current Quakespasm version 0.91.0; this allows you to play Arcane Dimensions and other modern mods.

Quakespasm-Rift Version 2.0 for Oculus Rift CV1

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Big update with Oculus Runtime 1.4 support, support for the Rift's headphones, the XBox One controller and some bugfixes. Big thanks to @jeremiah-sypult who wrote the gist of the VR options menu and the controller support.

Quakespasm-Rift Version 1.8 for DK2 Direct Mode

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This is a major update that enables support for the Oculus Runtime 0.6 and the DK2. Direct Mode and proper positional tracking have been implemented.

Quakespasm-Rift Version 1.7

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Some smaller new features and lots of bugfixes in this release. @dghost did most of the grunt work.

Changes

  • renamed cvars; they're now prefixed with vr_. See the README.md for details
  • updated to libOVR 2.4
  • allow setting IPD manually
  • added vr_crosshair and vr_crosshair size
  • lots of bugfixes and cleanup

Quakespasm-Rift Version 1.6

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This release is mostly based on @swax's changes and incorporates several r_oculusrift_aimmode settings. The old "nosegun" behavior is still the default, but detached aiming/viewing modes are available. See the README.md for the details.

Changes

  • Removed r_oculusrift_showweapon. Use r_drawviewmodel instead
  • All r_oculusrift_* settings are now automatically saved to the config
  • Added 2 additional r_oculusrift_aimmode settings
  • Removed oculusrift check for bob. Use cl_bob 0 to disable bobbing
  • Internal cleanup

Huge thanks go to @swax, @antoche and Luke Groeninger!

See https://github.com/swax/Quakespasm-Rift/releases for previous changes.