Releases: phoboslab/Quakespasm-Rift
Quakespasm-Rift Version 2.1 for Oculus Rift CV1
Quakespasm-Rift Version 2.0 for Oculus Rift CV1
Big update with Oculus Runtime 1.4 support, support for the Rift's headphones, the XBox One controller and some bugfixes. Big thanks to @jeremiah-sypult who wrote the gist of the VR options menu and the controller support.
Quakespasm-Rift Version 1.8 for DK2 Direct Mode
This is a major update that enables support for the Oculus Runtime 0.6 and the DK2. Direct Mode and proper positional tracking have been implemented.
Quakespasm-Rift Version 1.7
Some smaller new features and lots of bugfixes in this release. @dghost did most of the grunt work.
Changes
- renamed cvars; they're now prefixed with
vr_
. See the README.md for details - updated to libOVR 2.4
- allow setting IPD manually
- added vr_crosshair and vr_crosshair size
- lots of bugfixes and cleanup
Quakespasm-Rift Version 1.6
This release is mostly based on @swax's changes and incorporates several r_oculusrift_aimmode
settings. The old "nosegun" behavior is still the default, but detached aiming/viewing modes are available. See the README.md for the details.
Changes
- Removed r_oculusrift_showweapon. Use r_drawviewmodel instead
- All r_oculusrift_* settings are now automatically saved to the config
- Added 2 additional
r_oculusrift_aimmode
settings - Removed oculusrift check for bob. Use cl_bob 0 to disable bobbing
- Internal cleanup
Huge thanks go to @swax, @antoche and Luke Groeninger!
See https://github.com/swax/Quakespasm-Rift/releases for previous changes.