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Implement different brick types:
The text was updated successfully, but these errors were encountered:
We'll have to create different brick scenes and create instances of those scenes in the "Bricks" node script.
We could group each brick type separately.
Then, each brick type script must have a function that is called by the ball when it detects a collision.
Brick movements will probably have to be implemented in each brick type's script.
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116f319
Merge pull request #33 from phrb/brick_types
4e90206
Add different brick types, closes #3.
phrb
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Implement different brick types:
Moving?(see Moving Bricks #14)The text was updated successfully, but these errors were encountered: