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@@ -42,4 +42,6 @@ ube-*.* | |
sandbox/* | ||
semantic.cache | ||
*.bak | ||
doc/muse/*.pdf | ||
doc/muse/*.pdf | ||
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*.*.orig |
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@@ -1,3 +1,3 @@ | ||
SUBDIRS = po src data | ||
ACLOCAL_AMFLAGS = -I m4 | ||
EXTRA_DIST=include lib COPYING | ||
EXTRA_DIST=include lib COPYING RELEASES.txt |
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@@ -1 +1,2 @@ | ||
SUBDIRS=images fonts ogg lua | ||
SUBDIRS=images fonts ogg lua pixmaps applications | ||
|
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applicationsdir=${datadir}/applications | ||
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applications_DATA=ube.desktop | ||
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EXTRA_DIST=${applications_DATA} |
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[Desktop Entry] | ||
Name=Ube | ||
Comment=A puzzle game based on movement | ||
Comment[fr]=Un casse-tête basé sur le déplacement | ||
Exec=ube | ||
Terminal=false | ||
Icon=ube32x32.xpm | ||
Type=Application | ||
Categories=Game;LogicGame; |
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imagesdir=${datadir}/@PACKAGE@/images | ||
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images_DATA=cell_0.png cell_1.png cell_2.png cell_3.png \ | ||
selected_cell.png player.png \ | ||
move_0.png move_1.png move_2.png \ | ||
overlay_move_0.png overlay_move_1.png overlay_move_2.png \ | ||
path_0.png path_1.png path_2.png \ | ||
banned_cell.png \ | ||
# Note : ideally, this list should be empty in the long term, | ||
# and every image should be loaded from png ... | ||
images_DATA=selected_cell.png \ | ||
undo.png redo.png disabled_undo.png disabled_redo.png \ | ||
bg.png | ||
bg.png bg_puzzle_selection.png | ||
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SUBDIRS=png | ||
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EXTRA_DIST=${images_DATA} |
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#TODO : is there a way to share this variable from top level Makefile.am ? | ||
imagesdir=${datadir}/@PACKAGE@/images | ||
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pngsdir=${imagesdir}/png | ||
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pngs_DATA=cell_0.png cell_1.png cell_2.png cell_3.png \ | ||
path_0.png move_0.png move_0_grayed.png overlay_move_0.png \ | ||
path_1.png move_1.png move_1_grayed.png overlay_move_1.png \ | ||
player.png banned_cell.png | ||
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EXTRA_DIST=${pngs_DATA} |
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@@ -1,5 +1,4 @@ | ||
puzzlesdir=${datadir}/@PACKAGE@/lua/puzzles | ||
puzzles_DATA=puzzle1.lua puzzle2.lua puzzle3.lua \ | ||
tutorial0.lua tutorial0a.lua tutorial1.lua tutorial2.lua \ | ||
tutorial3.lua tutorial4.lua | ||
EXTRA_DIST=${puzzles_DATA} | ||
dist_puzzles_DATA=tutorial0.lua tutorial1.lua tutorial2.lua \ | ||
tutorial3.lua tutorial4.lua tutorial5.lua \ | ||
tutorial6.lua tutorial7.lua |
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@@ -1,16 +1,14 @@ | ||
-- First puzzle to load in the game | ||
set_puzzle_dimensions(22,11) | ||
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set_puzzle_rows({"I----------###########", | ||
"-----------###########", | ||
"-----------###########", | ||
"-----------###########", | ||
"------------##########", | ||
"##########------------", | ||
"###########-----------", | ||
"###########-----------", | ||
"###########-----------", | ||
"###########-----------", | ||
"###########----------O"}) | ||
set_puzzle_rows({"######################", | ||
"######################", | ||
"######################", | ||
"##-----########-----##", | ||
"#-------######-------#", | ||
"#---I------------O---#", | ||
"#-------######-------#", | ||
"##-----########-----##", | ||
"######################", | ||
"######################", | ||
"######################"}) | ||
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set_puzzle_moves({Move.SINGLE}) |
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Original file line number | Diff line number | Diff line change |
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@@ -1,16 +1,14 @@ | ||
-- First puzzle to load in the game | ||
set_puzzle_dimensions(22,11) | ||
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set_puzzle_rows({"I----------###########", | ||
"-----------###########", | ||
"-----------###########", | ||
"----------------------", | ||
"----------############", | ||
"#########-#-----------", | ||
"#########-#-----------", | ||
"#########-#-----------", | ||
"#########-#-----------", | ||
"#########-#---------O-", | ||
"#########-#-----------"}) | ||
"##########-###########", | ||
"#########---##########", | ||
"######################", | ||
"######---------#####O#", | ||
"####################-#", | ||
"##########-#######-#-#", | ||
"######################", | ||
"########-----#####-###", | ||
"######################", | ||
"##########-#-#-#-#-###"}) | ||
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set_puzzle_moves({Move.SINGLE, Move.SINGLE, Move.DOUBLE}) | ||
set_puzzle_moves({Move.SINGLE, Move.DOUBLE}) |
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@@ -1,16 +1,14 @@ | ||
-- First puzzle to load in the game | ||
set_puzzle_dimensions(22,11) | ||
set_puzzle_rows({"----------############", | ||
"-I---------###########", | ||
"--------------------##", | ||
"----------------------", | ||
"#---------############", | ||
"########--#-----------", | ||
"########--#-----------", | ||
"########--#-----------", | ||
"########--#-----------", | ||
"########--#---------O-", | ||
"#########-#-----------"}) | ||
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set_puzzle_rows({"I-###########----#####", | ||
"----------###-------##", | ||
"##--#########----##-##", | ||
"###-#-----#########-##", | ||
"###-#-----------###-##", | ||
"###-#-----#########-##", | ||
"###-###-#####----##-##", | ||
"###-###----------##-##", | ||
"###-###-#####----##-##", | ||
"###-###-###########-##", | ||
"###-----###########--O"}) | ||
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set_puzzle_moves({Move.DOUBLE, Move.SINGLE, Move.SINGLE }) | ||
set_puzzle_moves({Move.SINGLE, Move.SINGLE, Move.DOUBLE}) |
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