New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
OpenGL Render Control #7
Comments
We have permission to copy over https://github.com/philstopford/etoViewport, but it should probably be renamed to Eto.OpenTK as it won't work with any other libs. |
PS. I tried OpenGL.Net on Linux, couldn't get it working... |
@cra0zy oh good to know. Is it just when it is running in .NET Core, or does it also bork with mono? |
.NET Core for now, have not tried mono, |
lmao crazy do u literally participate in everything .net/graphics related? i keep seeing u show up in the weirdest places xD |
also correct me if im wrong, but cant a wrapper lib be made for the control similar to the winforms otk control? i know its capable of a handle injection somewhat like sfml does for forms integration and i applied basicly that same principal to wrapping eto with a sfml control in a project i made a while back - prior to the monogame eto control i made lol |
Use strong named assembly and update mac build
Moved @philstopford's etoViewport repo to https://github.com/picoe/Eto.OpenTK |
Original issue: picoe/Eto#39
The text was updated successfully, but these errors were encountered: