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OpenGL Render Control #7

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harry-cpp opened this issue Jan 19, 2018 · 7 comments
Closed

OpenGL Render Control #7

harry-cpp opened this issue Jan 19, 2018 · 7 comments

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@harry-cpp
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Original issue: picoe/Eto#39

@cwensley
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We have permission to copy over https://github.com/philstopford/etoViewport, but it should probably be renamed to Eto.OpenTK as it won't work with any other libs.

@harry-cpp
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PS. I tried OpenGL.Net on Linux, couldn't get it working...

@cwensley
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@cra0zy oh good to know. Is it just when it is running in .NET Core, or does it also bork with mono?

@harry-cpp
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.NET Core for now, have not tried mono,

@SpiceyWolf
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lmao crazy do u literally participate in everything .net/graphics related? i keep seeing u show up in the weirdest places xD

@SpiceyWolf
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also correct me if im wrong, but cant a wrapper lib be made for the control similar to the winforms otk control? i know its capable of a handle injection somewhat like sfml does for forms integration and i applied basicly that same principal to wrapping eto with a sfml control in a project i made a while back - prior to the monogame eto control i made lol

cwensley added a commit that referenced this issue Mar 20, 2019
Use strong named assembly and update mac build
@cwensley
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cwensley commented Jun 6, 2019

Moved @philstopford's etoViewport repo to https://github.com/picoe/Eto.OpenTK

@cwensley cwensley closed this as completed Jun 6, 2019
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3 participants