A library for 2d games using OpenGL and Go.
Under heavy development, we have been using this for Ludum Dare competitions so it changes from time to time.
- Fullscreen mode
- Keyboard / Mouse / Gamepad events
- Building on OSX / Linux / Windows
- Game grid + pathfinding
- Import from Tiled native file format (http://www.mapeditor.org/)
- Some effects shaders (like Glow)
This project depends on thirdparty libraries in order to function correctly. The most consistent way to build these is to use the pikkpoiss/twodee-support library. Follow the instructions there to set things up correctly.