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It may be due to mind, but the Cesium Man's spine looks bent.
QMV.js + CesiumMan.gltf result:
Three.js + CesiumMan.gltf result:
The text was updated successfully, but these errors were encountered:
[GLTFLoader] Normalize sum of weight to 1. See pissang/clay-viewer#5
8dd1261
Unfortunately, it's a skinning problem when the sum of joint weights in Cesium Man is not 1. Already fixed in pissang/claygl@8dd1261
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@pissang I confirmed that it has been fixed. Thanks :)
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It may be due to mind, but the Cesium Man's spine looks bent.
QMV.js + CesiumMan.gltf result:
![image](https://user-images.githubusercontent.com/1833979/32615497-554c9778-c5b3-11e7-98ca-5082e65ad8d2.png)
Three.js + CesiumMan.gltf result:
![image](https://user-images.githubusercontent.com/1833979/32615630-910ad90a-c5b3-11e7-819c-aff3ef67e7a5.png)
The text was updated successfully, but these errors were encountered: