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Implement folder based modding along side zip modding for faster iteration #36

Implement folder based modding along side zip modding for faster iteration

Implement folder based modding along side zip modding for faster iteration #36

Triggered via pull request October 14, 2023 02:20
Status Failure
Total duration 3m 49s
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dotnet-desktop.yml

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1 error and 11 warnings
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The following actions uses node12 which is deprecated and will be forced to run on node16: papeloto/action-zip@v1, WebFreak001/deploy-nightly@v1.1.0. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build: GFTool.Core/Utils/StructConverter.cs#L12
Unboxing a possibly null value.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L387
Non-nullable property 'SceneName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L390
Non-nullable property 'SceneExtra' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L399
Non-nullable property 'SceneObjectList' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GFTool.Core/Cache/GFPakHashCache.cs#L25
Converting null literal or possible null value to non-nullable type.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L374
Non-nullable property 'TypeName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L377
Non-nullable property 'NestedType' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L380
Non-nullable property 'SubObjects' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L352
Non-nullable property 'ObjectName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
build: GFTool.Core/Flatbuffers/TR/Scene/TrinitySceneObjTemplate.cs#L355
Non-nullable property 'TemplateName' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.