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SmartDeviceLink (SDL)

SmartDeviceLink (SDL) is a standard set of protocols and messages that connect applications on a smartphone to a vehicle head unit. This messaging enables a consumer to interact with their application using common in-vehicle interfaces such as a touch screen display, embedded voice recognition, steering wheel controls and various vehicle knobs and buttons. There are three main components that make up the SDL ecosystem.

  • The Core component is the software which Vehicle Manufacturers (OEMs) implement in their vehicle head units. Integrating this component into their head unit and HMI based on a set of guidelines and templates enables access to various smartphone applications.
  • The optional SDL Server can be used by Vehicle OEMs to update application policies and gather usage information for connected applications.
  • The iOS and Android libraries are implemented by app developers into their applications to enable command and control via the connected head unit.

Pull Requests Welcome!

Documentation

SDL Core

The Core component of SDL runs on a vehicle's computing system (head unit). Core’s primary responsibility is to pass messages between connected smartphone applications and the vehicle HMI, and pass notifications from the vehicle to those applications. It can connect a smartphone to a vehicle's head unit via a variety of transport protocols such as Bluetooth, USB, Android AOA, and TCP. Once a connection is established, Core discovers compatible applications and displays them to the driver for interaction via voice or display. The core component is implemented into the vehicle HMI based on the integration guidelines above. The core component is configured to follow a set of policies defined in a policy database and updated by a policy server. The messaging between a connected application and core is defined by the Mobile API and the messaging between sdl core and the vehicle is defined by the HMI API.

Project Status

We're ramping up our efforts to get SmartDeviceLink developed and maintained directly in the open. For the Mobile libraries, we're expecting better integration soon, SDL Core is slightly more complicated. We are currently working on generating documentation, creating a developer portal, an open forum, Mobile validation, and everything else that we've been asked for to renew the community's interest in this project. From a technical standpoint, SDL is stable, and the most work is being put into making it a more robust solution for app connectivity. We are, however, definitely looking for and interested in other people and company's contributions to SDL whether it be feature based, bug fixes, healthy conversation, or even just suggestions for improvement.

COMPILATION FOR ARM/AUTOMOTIVE GRADE LINUX

This is an extensive guide on compilation, installation, and configuration of an instance of SDL Core on Automotive Grade Linux (AGL) running on a raspberrypi3.

Overview of steps:

  1. Setup development environment (Dev VM or native Ubuntu 14.04)
  2. Create and install AGL image (if not already created)
  3. Create and install AGL cross sdk
  4. Clone and build SDL
  5. Clone and build the bluez tools repository
  6. Configure SDL on AGL

Detailed steps:

Note: Anything that begins with the character '$' indicates that the following is to be entered into a linux terminal. The character '#' means to run as user root (except inside of scripts in which case it means a comment or the shebang! at the beginning of the script). When logged into a standard AGL image the default user is normally root, so '#' is nearly always the context commands are entered under.

  1. Setup development environment (Dev VM of Ubuntu 14.04 is assumed, modify as needed if running natively)

    1. Download and install Virtual Box (https://www.virtualbox.org/wiki/Downloads)
    2. Download Ubuntu 14.04 64 bit image (http://releases.ubuntu.com/14.04/)
    3. Create a new virtual machine in VBox (basically the virtual hardware your Ubuntu will ‘live’ in)
    4. You’ll need to set the number of processors it has, how much RAM to allocate, and create a virtual hard drive 2. RAM: 4 gigs (4098MB) is preferable 3. Disk size: 140 GB (You actually cannot have less than 90 or the compilation will fail when building AGL. You need 120 for AGL and the Cross SDK. (If you add 'INHERIT += "rm_work"' To the AGL yocto build's local.conf after sourcing the aglsetup.sh script it will delete artifacts after a recipe is built meaning you can have a smaller Virtual Machine) 4. Number of processors: more than 1 (4 is preferable) 5. Video memory: I found at least 64 to be preferable
    5. In the VM’s Settings->Storage->Controller: IDE->Empty click on the DVD icon next to CD/DVD Drive underneath the “Attributes” section.
      1. Select your downloaded Ubuntu 14.04 iso
    6. Start the Virtual Machine
    7. Go through the install process, selecting the appropriate city/time zone. Otherwise default settings should be fine.
    8. Reboot; Should have a working Ubuntu Linux VM now
    9. Install VBOX guest addtions
      1. From VM's virtualbox options: Devices->Insert Guest Additions CD Image
      2. Should have a popup asking you to run the CD. If not, navigate to /media/[your username]/VBOXADDITIONS_[version] and run the install script
      3. Enable clipboard: Devices->Shared Clipboard->Bidirectional
      4. Enable drag and drop: Devices->Drag and Drop->Bidirectional
      5. Enable Shared folders:
        1. Devices->Shared Folders->Shared Folders Settings
        2. Click the "add folder" icon on the right-top of the settings window
        3. Folder path dropdown->Other ...->Select your desired host folder (I normally choose "Documents")
        4. A name should be automatically filled in for "Folder Name", remember your "Folder Name".
        5. Click auto-mount and make permanent
        6. Click ok
        7. Click ok
        8. make a folder /s ($ mkdir ~/s). "" is Linux shorthand for /home/[username]
        9. With root permissions (sudo) create a script "setup_share" at /usr/local/bin containing the following text:
          #!/bin/bash
          
          mount -t vboxsf [your "Folder Name"] ~/s 
          
          For example my script is the following:
          #!/bin/bash 
          
          mount -t vboxsf Documents ~/s 
          
        10. make setup_share executable: $ sudo chmod+x /usr/local/bin/setup_share
        11. Run setup_share: $ sudo setup_share
        12. ~/s should now be symlinked to Documents, meaning you can do any normal terminal commands (cd, cp, rm) in your Documents folder from there. Gui should also work
        13. Rerun $ sudo setup_share if your shared folder stops working
    10. Install lighter gui. Ubuntu's standard gui can make doing tasks (especially cpu intensive ones like compiling) really slow. We'll replace it with something lighter
      1. $ sudo apt update
      2. $ sudo apt install lxde lxsession openbox lxsession-logout
      3. Reboot your VM. During the next login select the new circular icon in the login box and select LXDE
    11. Install missing programs: sudo apt install make cmake gcc git gawk wget git-core diffstat unzip texinfo gcc-multilib build-essential chrpath socat libsdl1.2-dev xterm cpio curl autoconf
  2. Create and install AGL image (if not already created)

    1. $ mkdir ~/bin
    2. $ export PATH=~/bin:$PATH
    3. $ curl https://storage.googleapis.com/git-repo-downloads/repo > ~/bin/repo
    4. $ chmod a+x ~/bin/repo
    5. Select which source to download. See http://docs.automotivelinux.org/docs/getting_started/en/dev/reference/source-code.html for more options. To download the master source do the following:
      1. $ repo init -u https://gerrit.automotivelinux.org/gerrit/AGL/AGL-repo
    6. $ repo sync
    7. $ source meta-agl/scripts/aglsetup.sh -m raspberrypi3 agl-demo agl-netboot agl-appfw-smack
      1. If at any time the build fails due to a missing or extra yocto configuration file try using the '-f' flag to force a reconfiguration:
      2. $ source meta-agl/scripts/aglsetup.sh -f -m raspberrypi3 agl-demo agl-netboot agl-appfw-smack
    8. If you add 'INHERIT += "rm_work"' To the AGL yocto build's local.conf after sourcing the aglsetup.sh script it will delete artifacts after a recipe is built meaning you can have a smaller Virtual Machine hard disk. Rerunning aglsetup.sh can overwrite this value so make sure you check it after resourcing the script.
    9. $ bitbake agl-demo-platform
      1. This command will take a LOOOONG time. On a decent laptop it takes 5 1/2 hours+
    10. attach sdcard usb reader (with sdcard inside)
    11. from VirtualBox->Devices->USB->USB Settings: add sdcard reader
    12. View details about attached sd card via $ dmesg
    13. Make sure all sd card partitions are unmonted:
    14. $ sudo umount /dev/sdb1
    15. $ sudo umount /dev/sdb
    16. Repeat as necessary based on $ dmesg
    17. $ sudo dd if=/home/duran/build/tmp/deploy/images/raspberrypi3/agl-demo-platform-raspberrypi3.rpi-sdimg of=/dev/sdX bs=4M
    18. $ sync
    19. To watch the progress of the command do the following in a different terminal: $ watch grep -e Dirty: -e Writeback: /proc/meminfo
    20. Add partition to mount unused space on sd card (it's also possible to expand the current partition to use up the free space, this is only one method to deal with the problem)
    21. $ fdisk /dev/sdb
    22. List free space on the card
    23. $ F
    24. Make a note of the beginning of the large empty block (NOT the 2048 sector). This sector will be used later (OPEN_START_SECTOR)
    25. $ n
    26. $ p
    27. Hit enter for default partition number
    28. $ OPEN_START_SECTOR
    29. Replace OPEN_START_SECTOR with the beginning of the free space you noted earlier
    30. press enter till we are back at the main menu
    31. $ w
    32. We need to make file system for the new partition (probably /dev/sdb3, eject and replug/umount the card and use '$ dmesg' to recheck)
    33. $ mkfs -t ext4 /dev/sdb3
    34. $ eject /dev/sdb
    35. Remove sdcard reader and place sd card into raspberry pi3.
    36. Plug in power to boot pi3
    37. How to fix video: video doesn't always work. To fix, you'll need to a serial debug connection to the pi
    38. You need a raspberry pi 3 serial debug cable (it connects the motherboard pins and the other end is a usb)
    39. install package 'screen' if not installed (sudo apt install screen)
    40. Physically install serial debug cable to rasppi board (you have to connect wires to pins on the motherboard, refer to instructions that come with your cable)
    41. Connect usb end of serial debug cable to laptop
    42. from VirtualBox->Devices->USB->USB Settings: add serial device
    43. unplug and replug the serial debug cable usb
    44. use $ dmesg and verify that a new device was detected and assigned to /dev/ttyUSB0
    45. Connect screen to serial connection:
    46. $ sudo screen /dev/ttyUSB0 115200
    47. should just be a blinking cursor
    48. plug in power cable to rasppi
    49. you should see text in your "screen" terminal. It has become a terminal for the pi
    50. When it prompts for user just type "root" and hit enter
    51. If it stops eventually and you don't see the user prompt, try pressing enter to get it to repopulate
    52. Once logged in, log messages may pop up in the middle of whatever you're doing, you can disable these by: 1. # vi /etc/sysctl.conf 2. Uncomment the line beginning with kernel.printk = 3. You may have to reboot to get it to activate
    53. If at some point the text in your terminal starts behaving strangely and messed up, a simple fix is to restart your VM.
    54. To enable video to the hdmi display (in pi AGL serial debug terminal): 1. # cp /etc/xdg/weston/weston.ini /etc/xdg/weston/weston.ini.bak 2. # vi /etc/xdg/weston/weston.ini 3. edit the file to be identical to one of the two below: 4. /etc/xdg/weston/weston.ini for regular desktop usage:
      [core]
      
      backend=drm-backend.so
      
      #shell=ivi-shell.so 
      
      shell=desktop-shell.so 
      
      #[ivi-shell]
      
      #ivi-module=ivi-controller.so,wl-shell-emulator.so 
      
      #ivi-input-module=ivi-input-controller.so
      
      [output] 
      
      name=HDMI-A-1
      
      transform=270 
      
      # Uncomment for 1080p on GeChic 1502i:
      
      #mode=173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync
      
      5. /etc/xdg/weston/weston.ini with ces 2017 demo usage:
    
         ```
         [core]
    
         backend=drm-backend.so
    
         shell=ivi-shell.so 
    
         [ivi-shell]
    
         ivi-module=ivi-controller.so,wl-shell-emulator.so 
    
         ivi-input-module=ivi-input-controller.so
    
         [output] 
    
         name=HDMI-A-1
    
         transform=270 
    
         # Uncomment for 1080p on GeChic 1502i:
    
         #mode=173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync
         ```
      6. Video *should* work now
    
    1. Mount new partition containing the sd card's free space (from raspberrypi3 serial debug or AGL terminal):
      1. # mkdir /home/rw
      2. # vi /etc/fstab
      3. insert new line after the other lines. replace "mmcblk0p3" with whatever your partition is:
        1. /dev/mmcblk0p3 /home/rw ext4 defaults 0 2
      4. restart pi. /home/rw should have all that free space now
  3. Create and install AGL cross sdk

    1. If using a seperate terminal or in a new session since creating the AGL image:

      1. $ cd ~; repo sync
      2. $ source meta-agl/scripts/aglsetup.sh -m raspberrypi3 agl-demo agl-netboot agl-appfw-smack
        1. If at any time the build fails due to a missing or extra yocto configuration file try using the '-f' flag to force a reconfiguration:
        2. $ source meta-agl/scripts/aglsetup.sh -f -m raspberrypi3 agl-demo agl-netboot agl-appfw-smack
    2. $ bitbake agl-demo-platform-crosssdk

      1. This command can take a LOOOONG time. On a decent laptop it can take 5 1/2 hours+
    3. Install sdk

      1. $ cd ~/build/tmp/deploy/sdk
      2. $ sudo ./poky-agl-glibc-x86_64-agl-demo-platform-crosssdk-cortexa7hf-neon-vfpv4-toolchain-3.0.0+snapshot.sh
    4. Create a helpful sourcable script to the sdk

    5. $ gedit ~/qt-agl-cross:

      #!/bin/bash

      . /opt/poky-agl/3.0.0+snapshot/environment-setup-cortexa7hf-neon-vfpv4-agl-linux-gnueabi

    6. save and close ~/qt-agl-cross

    7. To use the sdk from a terminal do '$ source ~/qt-agl-cross' to setup your environment

  4. Clone and build SDL

    1. move to another terminal tab and source the sdk (repeat this command if you open a new tab in order to build properly): . /opt/poky-agl/3.0.0+snapshot/environment-setup-cortexa7hf-neon-vfpv4-agl-linux-gnueabi
    2. Clone this repository: $ cd ~; git clone https://github.com/pkeb/sdl_core
      1. This repository is modified to compile for AGL from the mainline.
    3. (will need to set git global username and email before this will work. Just attempt to clone this repository and git will error and it will tell you what to do, then rerun the command)
    4. Temporarily backup your /usr/local/lib and /usr/local/include folders: sudo mv /usr/local/lib /usr/local/lib_bak; sudo mv /usr/local/include /usr/local/include_bak; sudo mkdir -p /usr/local/lib; sudo mkdir -p /usr/local/include
    5. To create a folder for your build and compile:
      1. $ cd ~/sdl_core; mkdir build; cd build;
      2. $ cp ../run_cmake ./;
      3. $ ./run_cmake;
      4. $ make;
      5. $ make install
    6. Copy the [your build folder]/bin folder to the target (/home/rw). This is the sdl core executable folder
    7. Copy the /usr/local/lib and /usr/local/include folders and contents to the target (Make sure they are placed in the same paths they were retrieved from. Some of the 3rd party libraries and headers install locally (log4cxx)). Delete your temporary /usr/local/lib and /usr/local/include directories and restore your backups.
  5. Clone and build the bluez tools repository

    1. cd ~; git clone https://github.com/khvzak/bluez-tools.git
    2. If this is a new terminal make sure to source the sdk: $ source ~/qt-agl-cross
    3. compile tools (make sure the sdk is sourced): cd ~/bluez-tools; ./autogen.sh; ./configure; make
      1. Shouldn't need to 'make install'
    4. Copy the following programs to the target's /usr/local/bin folder (create one if it doesn't exist already) from the local src folder: cp bt-adapter, bt-agent, bt-device, bt-network, and bt-obex
  6. Configure SDL on AGL

    1. Enabling bluetooth
      1. From either a terminal from the AGL desktop or over a serial debug connection:
      2. # systemctl enable bluetooth
      3. # systemctl restart bluetooth
      4. # rfkill unblock bluetooth
      5. To connect a device to the pi bluetooth:
        1. # bluetoothctl
        2. # power on
        3. # agent on
        4. # scan on
          1. start looking for bluetooth devices on your phone. When the relevant mac appears (should say something about a phone next to it) do:
          2. # pair [phone mac address]
            1. Any time you need to enter a device MAC address, bluetoothctl accepts tab completion of MAC addresses (meaning if you want to pair to device C0:AB:15:32:1R:12, you can type # pair C0:AB followed by pressing tab. If there are no other C0:AB:XX:XX:XX:XX:XX devices on record it will complete the address for you)
          3. follow any instructions on phone and onscreen
          4. # connect [phone mac address]
    2. Running Smart Device Link
      1. After copying the sdl_core/build/bin folder rename it to /home/rw/sdl_core
        1. # mv /home/rw/bin /home/rw/sdl_core
      2. make a start script with # vi /home/rw/sdl_core/run_sdl.sh:
      #!/bin/sh 
      
      export LD_LIBRARY_PATH=/home/rw/sdl_core
      
      export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/include:/usr/local/lib 
      
      export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/include/log4cxx
      
      ./smartDeviceLinkCore > /home/rw/sdl_core/smartDeviceLinkCore.log 2>&1 # this routes all terminal text from sdl to  the smartDeviceLinkCore.log logfile
      
      1. Make the script executable with # chmod +x /home/rw/sdl_core/run_sdl.sh
      2. run the script with # /home/rw/sdl_core/run_sdl.sh or # cd /home/rw/sdl_core; ./run_sdl.sh
        1. To make the script run independently from your terminal (process won't close when you close the terminal): # nohup /home/rw/sdl_core/run_sdl.sh &

COMPILATION FOR X86_64 OR ARM/QNX

Getting Started

A quick guide to installing, configuring, and running an instance of the SDL Core on a linux OS.

  1. Clone this repository
  2. Create a folder for your build and run cmake ../sdl_core
  3. If there are any dependency issues, install missing dependencies
  4. Run the following commands to compile and install smartdevicelink
%make
%make install

Start SDL Core

Once SDL Core is compiled and installed you can start it from the executable in the bin folder

%cd bin/
%LD_LIBRARY_PATH=. ./smartDeviceLinkCore

Start WEB HMI

Web HMI is separated from SDL Core and located in another repository. So to make it workable please do next steps.

  1. Clone http://github.com/smartdevicelink/sdl_hmi.git
  2. Follow the instruction from readme file in sdl_hmi repository.

A quick note about dependencies

The dependencies for SDL Core vary based on the configuration. You can change SDL Core's configuration in the top level CMakeLists.txt. We have defaulted this file to a configuration which we believe is common for people who are interested in getting up and running quickly, generally on a Linux VM.

Dependencies list

Flag Description Dependencies
Web HMI Use HTML5 HMI chromium-browser
HMI2 Build with QT HMI QT5, dbus-*dev
EXTENDED_MEDIA_MODE Support Video and Audio Streaming Opengl es2, gstreamer1.0*
Bluetooth Enable bluetooth transport adapter libbluetooth3, libbluetooth-dev, bluez-tools
Testing framework Needed to support running unit tests libgtest-dev
Cmake Needed to configure SDL prior to compilation cmake

Known Dependency Issues

  • log4cxx - We know that the version of log4cxx on a linux machine can conflict with the one used, which is why it is provided in the repository. To avoid the conflict, we recommend removing liblog4cxx*.
  • cmake - on some versions of linux, the included cmake package doesn't have the right version. If apt-get is your package manager, you can find the correct version using
sudo apt-get install cmake
sudo add-apt-repository ppa:kalakris/cmake
sudo apt-get update
sudo apt-get upgrade

Required RPCs

There are several RPCs that are "required" to be implemented in order for SDL to work across vehicle manufacturers and applications, listed below. The RPC specification can be found in the Mobile API Spec.

  • RegisterAppInterface
  • UnregisterAppInterface
  • SetGlobalProperties
  • ResetGlobalProperties
  • AddCommand
  • DeleteCommand
  • AddSubMenu
  • DeleteSubMenu
  • CreateInteractionChoiceSet
  • PerformInteraction
  • DeleteInteractionChoiceSet
  • Alert
  • Show
  • SetMediaClockTimer
  • SubscribeButton
  • UnsubscribeButton
  • ChangeRegistration
  • GenericResponse
  • SystemRequest
  • OnHMIStatus
  • OnAppInterfaceUnregistered
  • OnButtonEvent
  • OnButtonPress
  • OnCommand
  • OnDriverDistraction
  • OnPermissionsChange
  • OnLanguageChange
  • OnSystemRequest
  • Speak

App Launching

Below are instructions for testing app launching and query with a full system set up.

SDL Server

The app querying specification defines an endpoint within Policies where sdl_core will reach out to receive a list of applications that can be launched. The SDL Server provides the back end functionality for app launching and querying.

You can find the SDL Server on GitHub. The README contains detailed instructions for installing and launching the server. Launch the server on your local machine, and direct your browser to http://localhost:3000.

The App Launching Server Specification defines an endpoint /applications/available/:moduleId.json which return a list of applications available for launching to the handset for filtering.

To check if there is a module already available you can go to http://localhost:3000/modules.json. If there is a module available, there will be one or more objects in the response array. Keep this response, you'll need the "_id" field for later.

If there is not a module already available, go to http://localhost:3000/cars and define a new vehicle, then check http://localhost:3000/modules.json.

Next, you'll need to define applications that can be launched. Go to http://localhost:3000/apps and define some applications. Make sure that you define a url scheme under the iOS tab of the application. This is required for an application to be launched from SDL. A URL scheme has the format someScheme://. Save the URL Scheme you used for later steps.

You'll also need the local ip address of your machine

At the end of the SDL Server set up you should have

  1. SDL Server running on your local machine connected to mongo db
  2. Your machine's local IP Address
  3. The module id of your vehicle
  4. The URL Scheme of the app you want to launch

Mobile

You need at least one app installed on the test device (presumably an iPhone), which we have built for you, the V4Tester application. This application implements SDL 4.0 and will respond to SDL Core's QUERY_APPS system request, as well as filter the response for available applications. If you do not have any other applications on the device, you can only test QUERY_APPS functionality, in which no applications will be sent to sdl core which can be launched.

In order to support the launching of an application, you'll have to create an additional app which responds to the URL Scheme of the application that you set up on the SDL Server. To do so, go to Xcode, select File>New>Project... and under ios/application create a Single View Application. Open the application's Info.plist file (under the Supporting Files section of the project explorer by default). Highlight the Information Property List item and click the plus button to add a new entry to the Property List. From the drop down menu, select URL Types as the key. In the Item 0 dictionary add a "URL Schemes" Array, and make Item 0 in the array the prefix to the URL you previously defined (So if you defined someScheme:// then Item 0 should be "someScheme"). Make sure the URL identifier matches your application's identifier. When you're finished you should have something that looks like the following. Install this application on your test device. Note - this application will only launch during this process, since it is not SDL Connected it will not register with the head unit.

Plist Example

At the end of the Mobile device set up you should have

  1. The V4 Tester Application installed on your device
  2. An application for launching that matches the application submitted to SDL Server
  3. Your iPhone should be on the same network as the machine running SDL Server

SDL Core

Take the following steps to launch applications from sdl core.

  1. Install the correct version of SDL Core
  2. Add the queryAppsUrl that you saved during sdl server set up in the src/appMain/preloaded_pt.json under the "endpoints" property in the format http://[local machine ip]:3000/applications/available[moduleId].json. For example http://192.168.0.150:3000/applications/available/789b739c47c7490321058200.json.
  3. Run SDL Core
  4. Launch the V4 Tester application on the iPhone
  5. Connect the application via wifi by entering the IP address of Core into the V4 tester
  6. Both applications should show up on the head unit for launching
  7. Select the other application, and you should see it launched and brought to the foreground on the phone

Test Coverage

Used technologies

  • GCOV - test coverage program.
  • LCOV - graphical front-end for GCC's coverage testing tool for gcov.
  • codecov.io - service for assembling code coverage and representing it in a clear for reading form.

Excluded folders

We test only sources written by us and we don`t need to test external sources(open source libraries).

  • '/usr/*' - local libraries shouldn`t be covered by tests.
  • '*/test/*' - we don`t need to cover tests.
  • '*/src/3rd*' - open source libraries shouldn`t be covered by tests.

Current test coverage

You can find it in Coverage report

How to get Test Coverage locally

  1. Build project with enabled flag -DBUILD_TESTS=on
  2. Execute command 'make test'
  3. Execute './tools/Utils/collect_coverage.sh <path_to_build_directory>'

Contributions

Conversation regarding the design and development of SmartDeviceLink technology should be directed at the GENIVI mailing list, which anyone can join. Public conference calls regarding the SmartDeviceLink technology will be announced to the GENIVI mailing list, we expect to have conversations every other week. We also encourage interested parties to write issues against our software, and submit pull requests right here in the GitHub repository.

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