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[FIX] remove extraneous bracket in diffuseDetailMap shader chunk #4481

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Jul 26, 2022
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Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ uniform sampler2D texture_diffuseDetailMap;

vec3 addAlbedoDetail(vec3 albedo) {
#ifdef MAPTEXTURE
vec3 albedoDetail = gammaCorrectInput(texture2D(texture_diffuseDetailMap, $UV, textureBias).$CH));
vec3 albedoDetail = gammaCorrectInput(texture2D(texture_diffuseDetailMap, $UV, textureBias).$CH);
return detailMode_$DETAILMODE(albedo, albedoDetail);
#else
return albedo;
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