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Resolve render target before generating mips #4661

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Sep 23, 2022
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10 changes: 5 additions & 5 deletions src/graphics/webgl/webgl-graphics-device.js
Original file line number Diff line number Diff line change
Expand Up @@ -1438,6 +1438,11 @@ class WebglGraphicsDevice extends GraphicsDevice {
// Unset the render target
const target = this.renderTarget;
if (target) {
// Resolve MSAA if needed
if (this.webgl2 && target._samples > 1 && target.autoResolve) {
target.resolve();
}

// If the active render target is auto-mipmapped, generate its mip chain
const colorBuffer = target._colorBuffer;
if (colorBuffer && colorBuffer.impl._glTexture && colorBuffer.mipmaps && (colorBuffer.pot || this.webgl2)) {
Expand All @@ -1447,11 +1452,6 @@ class WebglGraphicsDevice extends GraphicsDevice {
this.bindTexture(colorBuffer);
this.gl.generateMipmap(colorBuffer.impl._glTarget);
}

// Resolve MSAA if needed
if (this.webgl2 && target._samples > 1 && target.autoResolve) {
target.resolve();
}
}

DebugGraphics.popGpuMarker(this);
Expand Down