Don’t include code using vertex_tangent unless needed #5176
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Chunk tangentBinormalVS contains handling of tangent and binormal, and should only be included if vertex buffer contains tangent, gated by options.hasTangents. But unrelated getObjectSpaceUp was included in this chunk and needed in cases hasTangent was false. This was adding
attribute vec4 vertex_tangent;
to vertex shader even though vertex format did not have tangent, failing on WebGPU.The unrelated
getObjectSpaceUp
has been removed from the chunk now.