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Adding browser check before calling Spector #5874

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merged 1 commit into from Dec 1, 2023
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4 changes: 2 additions & 2 deletions src/platform/graphics/webgl/webgl-graphics-device.js
Expand Up @@ -853,14 +853,14 @@ class WebglGraphicsDevice extends GraphicsDevice {

// #if _DEBUG
pushMarker(name) {
if (window.spector) {
if (platform.browser && window.spector) {
const label = DebugGraphics.toString();
window.spector.setMarker(`${label} #`);
}
}

popMarker() {
if (window.spector) {
if (platform.browser && window.spector) {
const label = DebugGraphics.toString();
if (label.length)
window.spector.setMarker(`${label} #`);
Expand Down