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Unity Multiplayer Server's heartbeat vanishes #49
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thank you! |
Welcome! Sorry but I tried a couple of times but can't get the code indicators in the sample above working. It's probably easier to read it in original post on Unity SDK. |
I think I fixed that, let me know if code looks like intended now. |
Thanks that is correct now! |
Coming back to this, want to make a pull request on this repo adding the |
Sorry as I mentioned before I just don't have the time currently to setup GIT and do all the required steps. |
I'd go a bit further and suggest a singleton approach since depending on the scenes setup a scenechange might result in multiple Object getting created. Thus i'd suggest to add these following changes instead:
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Warning: has yet to be tested
* added possible fix for issue #49 Warning: has yet to be tested * changed tabs to spaces * applied proposed changes to improve code maintainability and readability fixed typo * fixed variable name to capital C
I believe we can close this due to #52, thanks @MScottAdams for bringing this up and @CaptainPineapple for the PR! |
From https://github.com/PlayFab/UnitySDK/issues/226
Been chasing an issue where our game server loses its heartbeat. Our server actually switches scenes during its startup.
Root cause is missing code in PlayFabMultiplayerAgentView
Adding the following to the class fixed the issue:
The text was updated successfully, but these errors were encountered: