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Readme.txt A guy named EvilNando was working on a tile editor to make tile maps for the xna platform. He eventually stopped working on the project and released the source. I've been adding different features to it. -plhearn **************************************************************************** XNA TILE MAP EDITOR NandoSoft http://xnafantasy.wordpress.com/ **************************************************************************** DISCLAIMER: This software is free to use , but please remember to give credits to the author. This software is released "as is", I cannot guarantee that this software will work on other computers but my own. I am not responsible for any damage this piece of software may cause in your system. For help and bug reports please visit my development blog at: http://xnafantasy.wordpress.com/ or send an email to xnafantasy@gmail.com HARDWARE REQUIREMENTS: CPU: anything that it is still being sold on stores. GRAPHICS: 3D hardware accelerator that supports DirectX 9.0c. STORAGE: around 300 kilobytes of space. RAM: 700MB for medium sized maps, more is recommended for very big maps (+200x200x10) SOFTWARE REQUIREMENTS: OS: WINDOWS XP or VISTA MISC: .NET FRAMEWORK 2.0 .NET FRAMEWORK 3.5 XNA REDISTRIBUTABLE 3.0 DIRECTX 9.0c REDISTRIBUTABLE VERSION NOTES: version: 3.1.0 FIXES: - Fixed a critical bug in the tile selection while using non-standard tile sizes. - NOW THE APPLICATION REQUIRES THE XNA FRAMEWORK VERSION 3.0 version: 3.0.0 FIXES: - Fixed a critical bug when using tile textures that were not divisible by the current tile size (32px for ver 2.4.2) NEW FEATURES: - VARIABLE TILE SIZE: Added into the Edit menu there is a new option called "Change Tile Size", this will launch a form where it is now possible to enter a custom tile size version: 2.4.2 FIXES: - Editor will now ask the user confirmation before closing the application. version: 2.4.1 FIXES: - fixed a bug while exporting to xml using a xmap saved with a previous version. version: 2.4 FIXES: - marquee paint icon replaced - fixed a crashing bug on the tile palette functionality - improved performance on map rendering routines - minor tweaks to the menu layout - added visual indicators to marquee selections (diferent colors for each marquee tool) - xmap format supports terrain data loading - xml exporter exports terrain data NEW FEATURES: - New tool: Marque walk block, replaces old walk block tool - New tool: Marquee terrain brush and terrain type editor: with this tool now it is possible to assing values to specific areas of the tile map, this areas can be assigned with a speed factor that can be applied to actors crossing such areas. Terrain layer and Terrain type list is exported to XML format as well. version: 2.3 FIXES: - none NEW FEATURES: - New tool: Marquee eraser, replaces old eraser tool Version: 2.0 FIXES: - spell check on the xml exporter - corrected tile size value on exported xml documents - replaced default application icon - readme.txt included with the release build - scrollbars work again NEW FEATURES: - Texture Generator window can be called from withing the editor it allows to save textures of tiles that have a division of 1px one from another - Collision Templates functionality, use F2 to block, F3 to unlbock and F5 to apply template to the current selected layer - Delete Layer option, this command will delete all tile information from the current selected layer, note that it will NOT remove any collision data EOF
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