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DSL Forge is a framework for the development of domain-specific language (DSL) editors for web applications and cloud IDEs.
It allows to get web-based textual editors automatically from ANTLR grammars. From the language grammar specification, JavaScript parser and lexer are automatically generated and embedded into Cloud9’s ACE editor.

Check out the [live demo!](http://beeone.dslforge.org/workbench)
Check out the [live demo!](https://beeone.plugbee.com/workbench)

<p align="center">
<img src="https://github.com/plugbee/dslforge/blob/master/plugins/org.dslforge.resources/online-workbench.png?raw=true" width="860"/>
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# Use Cases
Below some examples of use cases showing how the generated editors can be integrated with Web IDEs, forms, HTML5 canvas, guiders, and many other popular JavaScript frameworks.

- The following use case is a petrinet form made up of an embedded textual editor integrated with [D3.js](https://d3js.org/) framework. The form is available in the [live demo](http://beeone.dslforge.org/workbench), open the petrinet project folder, right click on a petrinet model file, and select "Open with form editor".
- The following use case is a petrinet form made up of an embedded textual editor integrated with [D3.js](https://d3js.org/) framework. The form is available in the [live demo](https://beeone.plugbee.com/workbench), open the petrinet project folder, right click on a petrinet model file, and select "Open with form editor".

<p align="center">
<img src="https://github.com/plugbee/dslforge/blob/master/plugins/org.dslforge.resources/petrinet-form-editor.png?raw=true" width="620"/>
</p>

- The following use case is an online coding game made with DSL Forge. It comes with a domain-specific language for specifying the actions of a robot, a remote debugger, next to a canvas animation made with [Phaser.js](https://phaser.io/). The game is free and publicly available on [CodingPark](http://www.codingpark.org).
- The following use case is an online coding game made with DSL Forge. It comes with a domain-specific language for specifying the actions of a robot, a remote debugger, next to a canvas animation made with [Phaser.js](https://phaser.io/). The game is free and publicly available on [CodingPark](http://www.codingpark.io).

<p align="center">
<img src="https://github.com/plugbee/dslforge/blob/master/plugins/org.dslforge.resources/piraterobot-form-editor.png?raw=true" width="600"/>
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## Usage

The two usage scenarios are documented on the [website](http://www.dslforge.org).
- [Generate Web Editor from ANTLR](http://dslforge.org/getting-started-generate-ace-editor/)
- [Generate Web Editor from Xtext](http://dslforge.org/getting-started-generate-xtext-rap-editor/)
The two usage scenarios are documented on the [website](https://www.dslforge.org).
- [Generate Web Editor from ANTLR](https://dslforge.org/getting-started-generate-ace-editor/)
- [Generate Web Editor from Xtext](https://dslforge.org/getting-started-generate-xtext-rap-editor/)

### Generate Web Editor from Xtext
- Step 1 - [Generate Web Editor from Xtext](https://youtu.be/vDGwmz4lU54)
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## Documentation

Additional usage informationn and technical details can be found below:
- [Online Documentation](http://dslforge.org/documentation-2/)
- [Online Documentation](https://dslforge.org/documentation-2/)
- [Modeling-Languages.com](http://modeling-languages.com/modeling-browser-dsl-forge/)
- [EclipseCon France 2016](https://www.youtube.com/watch?v=PMiFgcwg3po)
- [MoDELS 2014](http://ceur-ws.org/Vol-1255/paper5.pdf)
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