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plyr4/README.md

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My name is Dave. I'm a programmer, engineer, and aspiring game designer. I studied computer science at the University of Michigan in Ann Arbor and I'm currently working as a senior software engineer at Target Co., primarily designing and maintaining corporate CICD systems like Vela, Drone and Jenkins. I also have fun creating chat-ops solutions like Slack bots.

Lately I've been interested in Elm, Go, 3d graphics and shaders, C# and Unity. I have a passion for using code to create things that excite people, like video games and cool shaders.

Other tech you should ask me about:


I'm also a big fan of role playing games and I enjoy making soups in my free time. 🥣⚔️

Here are some GitHub projects I've worked on, feel free to check them out:

Vela

I'm a full stack contributor to Target Co's official pipeline automation framework, Vela including the user interface, the server, the cli, the sdk and the worker.

Something cool I contributed recently is the pipeline visualizer:

The visualizer makes it easier to build, trace, and debug complex pipelines that utilize complex logic like independent/parallel execution. It uses a Graphviz lib, D3 and some aggregation logic in the server.

Unity Build Factory

Unity Build Factory is a hobby project that builds multi-architecture Unity projects and deploys them to GitHub Pages through GitHub Actions workflow dispatches. It's a work in progress.

Neebo

Neebo is a work-in-progress 3D puzzle adventure game prototype built using Unity where the player helps a young, stranded martian named Neebo repair his prized flying saucer and escape this bizarre planet called Earth. Use Neebo's shrink ray to collect any other-worldly goodies you encounter while exploring strange and exciting new places on Earth.

Feel free to check out the web demo. Though for the best experience you should try the Windows or Linux desktop versions using a gamepad! You can find the download links embedded in the web demo page. Unfortunately, due to hardware acceleration limitations and render texture formatting woes, the web demo will currently only run on FireFox with hardware acceleration enabled for now. The game will eventually be released on PC and consoles.

plyr4's GitHub stats

Pinned

  1. go-vela/server go-vela/server Public

    Server/API for Vela (Target's official Pipeline Automation Framework)

    Go 97 28

  2. go-vela/ui go-vela/ui Public

    Web UI for Vela (Target's official Pipeline Automation Framework)

    Elm 32 16

  3. go-vela/worker go-vela/worker Public

    Worker for Vela (Target's official Pipeline Automation Framework)

    Go 33 9

  4. unity-build-factory unity-build-factory Public

    Centralized automation workflows for compiling and building multiarchitecture Unity projects.

  5. deep-space deep-space Public

    Small but fun space debris elimination game written in C/C++

    C

  6. skelly skelly Public

    Slack bot for responding to typing.

    Go