Using the outputTexture/Buffer as inputTexture? #369
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Heho, I'm digging playing with shaders, but I have a hard time finding out how to get the shadertoy environment ported to postprocessing. The past week I was reading trough several issues and the wiki, but every approach seems different from what I'm trying to achieve. See, in shadertoy you can create and select buffers with multiple channels easily, but in here it seems very confusing to me and I'm on the edge. Edit: I think I found what I'm looking for: #145 Edit2: Removed the CSB, my approach is very silly. I think I'm gonna look at some EffectPasses from the three.js examples. |
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Solved with https://github.com/mrdoob/three.js/blob/master/examples/js/postprocessing/AfterimagePass.js 😎 |
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Solved with https://github.com/mrdoob/three.js/blob/master/examples/js/postprocessing/AfterimagePass.js 😎