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docs: added Xcode preparation on README #45
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gumaciel committed Aug 23, 2023
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Expand Up @@ -70,6 +70,18 @@ The **purpose** of this plugin is to always keep **up to date with Godot**, supp
- If you are using Mediation: On `SKAdNetworkItems` in `.gdip` file, you can remove the comments of the [Mediations Networks](https://developers.google.com/admob/ios/choose-networks) which you are using.
- Export the project enabling the `Ad Mob`, if you have Mediation, also mark `Ad Mob Meta`, `Ad Mob AdColony` etc...

### 💻Xcode preparation
- Go to `{{ ios_xcode_export_folder }}/{{your_project_name}}/ios/plugins/poing-godot-admob/scripts/` folder and open the terminal (must be inside this folder).
- Run the commands:
```bash
chmod +x update_and_install.sh`
./update_and_install.sh
```
- This will create for your a `{{ your_project_name }}.xcworkspace` file on your `{{ ios_xcode_export_folder }}`, open this file.
- Go to the Target of your Application and them `General -> Frameworks, Libraries, and Embedded Content`and add all `Pods` in section.
- Run the Game.
- [If you are trying to run on Simulator and is not working read this](https://github.com/godotengine/godot/issues/44681#issuecomment-751399783).


## 📎Useful links:
- 🤖 Android: https://github.com/Poing-Studios/godot-admob-android
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