Releases: poirierlouis/godot-cli
Releases · poirierlouis/godot-cli
v0.2.0
Introduce pre-release on Linux (tested on Ubuntu).
Require elevated privileges only when running command doctor
.
Added
- check on 'pip' installation to abort and prevent user when program is not found.
- command 'doctor' on Linux to detect required tools (only GCC supported for now).
- command 'config' on Linux to configure custom path instead of PATH environment variable.
Changed
- elevated privileges required only when running command 'doctor'.
Fixed
- terminal with a reset of ANSI escape sequences when aborting.
- check 'python' installation, trying 'python3' as a fallback when 'python' is not found.
v0.1.2
Configure CMakeLists to resolve sources / headers from repository 'godot-cpp'.
Fixed
- path to 'godot-cpp' using GODOT_CLI_HOME in template file CMakeLists.
v0.1.1
Use GODOT_CLI_HOME environment variable when creating a GDExtension from template.
Changed
- output of error logs to stderr and warning logs to stdout.
Fixed
- template file CMakeLists to define path using GODOT_CLI_HOME environment variable.
- template file SConstruct to always fix path with Windows-style.
v0.1.0
First pre-release of Godot CLI with minimal support on Windows.
Added
- command 'doctor' on Windows to detect required tools.
- command 'config' on Windows to configure custom path instead of PATH environment variable.
- command 'install' to setup repository 'godot-cpp' and build sources.
- command 'create' to generate a GDExtension using a minimal C++ template.
- global option '--version' to show version number of this tool.