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- Added BadVista minigame - Has winstate but lose state not there yet.
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[gd_scene load_steps=14 format=2] | ||
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[ext_resource path="res://Games/BadVista/bvBkgnd.png" type="Texture" id=1] | ||
[ext_resource path="res://Games/BadVista/BadVista.gd" type="Script" id=2] | ||
[ext_resource path="res://Games/BadVista/pp.bv.windows.single.ogg" type="AudioStream" id=3] | ||
[ext_resource path="res://Games/BadVista/Arm/Arm.tscn" type="PackedScene" id=4] | ||
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[sub_resource type="RectangleShape2D" id=1] | ||
extents = Vector2( 10, 240 ) | ||
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[sub_resource type="RectangleShape2D" id=2] | ||
extents = Vector2( 400, 10 ) | ||
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||
[sub_resource type="RectangleShape2D" id=3] | ||
extents = Vector2( 80, 45 ) | ||
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||
[sub_resource type="RectangleShape2D" id=6] | ||
extents = Vector2( 4.139, 29.9635 ) | ||
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||
[sub_resource type="RectangleShape2D" id=18] | ||
extents = Vector2( 15.5696, 3.83113 ) | ||
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||
[sub_resource type="RectangleShape2D" id=19] | ||
extents = Vector2( 4.13901, 27.1076 ) | ||
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||
[sub_resource type="RectangleShape2D" id=26] | ||
extents = Vector2( 41.3717, 10 ) | ||
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||
[sub_resource type="RectangleShape2D" id=27] | ||
extents = Vector2( 26.2982, 112.344 ) | ||
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[sub_resource type="RectangleShape2D" id=28] | ||
extents = Vector2( 51.923, 24.9179 ) | ||
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[node name="BadVista" type="Sprite"] | ||
texture = ExtResource( 1 ) | ||
centered = false | ||
script = ExtResource( 2 ) | ||
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[node name="Music" type="AudioStreamPlayer" parent="."] | ||
stream = ExtResource( 3 ) | ||
autoplay = true | ||
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[node name="LeftWall" type="StaticBody2D" parent="."] | ||
position = Vector2( 10, 240 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftWall"] | ||
shape = SubResource( 1 ) | ||
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[node name="RightWall" type="StaticBody2D" parent="."] | ||
position = Vector2( 791, 240 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightWall"] | ||
shape = SubResource( 1 ) | ||
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[node name="TopWall" type="StaticBody2D" parent="."] | ||
position = Vector2( 400, 10 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TopWall"] | ||
shape = SubResource( 2 ) | ||
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[node name="BottomWall" type="StaticBody2D" parent="."] | ||
position = Vector2( 400, 470 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomWall"] | ||
shape = SubResource( 2 ) | ||
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[node name="Bad" type="StaticBody2D" parent="."] | ||
position = Vector2( 88, 57 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Bad"] | ||
shape = SubResource( 3 ) | ||
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[node name="V" type="StaticBody2D" parent="."] | ||
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="V"] | ||
polygon = PoolVector2Array( 30.7756, 117.489, 46.4017, 176.929, 51.6339, 176.929, 67.3305, 117.472, 59.2444, 117.472, 49.7313, 159.805, 40.2887, 117.014 ) | ||
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[node name="I" type="StaticBody2D" parent="."] | ||
position = Vector2( 89, 147 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="I"] | ||
shape = SubResource( 6 ) | ||
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[node name="S" type="StaticBody2D" parent="."] | ||
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="S"] | ||
polygon = PoolVector2Array( 136.371, 129.38, 142.079, 125.1, 137.322, 118.916, 131.139, 116.538, 122.577, 116.538, 117.345, 118.916, 113.064, 127.002, 112.588, 134.613, 115.918, 140.796, 119.247, 146.028, 133.517, 156.493, 134.468, 161.725, 132.09, 167.908, 126.858, 169.335, 121.15, 166.957, 117.345, 163.628, 111.637, 167.433, 114.015, 172.665, 118.772, 175.519, 124.004, 177.422, 131.614, 177.422, 137.322, 174.092, 141.603, 167.908, 143.506, 162.201, 142.554, 154.59, 140.176, 150.785, 127.809, 141.272, 122.577, 136.04, 121.15, 129.856, 124.479, 124.148, 131.614, 124.624 ) | ||
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[node name="T" type="StaticBody2D" parent="."] | ||
position = Vector2( 172, 149 ) | ||
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[node name="CollisionShape2D" type="CollisionShape2D" parent="T"] | ||
position = Vector2( 0, -28 ) | ||
shape = SubResource( 18 ) | ||
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[node name="CollisionShape2D 2" type="CollisionShape2D" parent="T"] | ||
shape = SubResource( 19 ) | ||
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[node name="A" type="StaticBody2D" parent="."] | ||
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="A"] | ||
polygon = PoolVector2Array( 210.573, 117.491, 218.659, 117.016, 233.88, 176.948, 224.842, 176.948, 220.561, 160.776, 207.719, 160.776, 204.389, 176.948, 195.352, 176.948 ) | ||
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[node name="Bin" type="StaticBody2D" parent="."] | ||
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Bin"] | ||
polygon = PoolVector2Array( 152.543, 374.868, 146.359, 375.819, 158.251, 449.07, 244.82, 449.07, 260.516, 376.295, 253.857, 374.868, 240.063, 441.935, 164.434, 441.46 ) | ||
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[node name="Arm" parent="." instance=ExtResource( 4 )] | ||
position = Vector2( 700, 272 ) | ||
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[node name="WinArea" type="Area2D" parent="."] | ||
position = Vector2( 201, 434 ) | ||
monitorable = false | ||
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[node name="BucketBase" type="CollisionShape2D" parent="WinArea"] | ||
shape = SubResource( 26 ) | ||
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[node name="ResetArea" type="Area2D" parent="."] | ||
position = Vector2( 246, 0 ) | ||
monitoring = false | ||
monitorable = false | ||
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[node name="Body" type="CollisionShape2D" parent="ResetArea"] | ||
position = Vector2( 478, 336 ) | ||
shape = SubResource( 27 ) | ||
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[node name="Arm" type="CollisionShape2D" parent="ResetArea"] | ||
position = Vector2( 465, 297 ) | ||
shape = SubResource( 28 ) | ||
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[connection signal="body_entered" from="WinArea" to="." method="_on_WinArea_body_entered"] | ||
[connection signal="body_entered" from="ResetArea" to="." method="_on_ResetArea_body_entered"] |
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extends Node2D | ||
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export var power = 0.0 | ||
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func _ready(): | ||
set_process(true) | ||
var player = self.get_node("Player") | ||
player.play("Throw") | ||
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func Throw(): | ||
var player = self.get_node("Player") | ||
player.stop(true) | ||
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#var ang = get_node(".").get_rotd() | ||
var xVel = -power*3 | ||
var yVel = -power*2 | ||
var logo = get_node("WinLogo/KinematicBody2D") | ||
logo.set_linear_velocity(Vector2(xVel, yVel)) | ||
logo.set_mode(0) | ||
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func _process(delta): | ||
if Input.is_action_pressed("ui_accept"): | ||
Throw() |
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[gd_scene load_steps=6 format=2] | ||
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[ext_resource path="res://Games/BadVista/Arm/Arm.gd" type="Script" id=1] | ||
[ext_resource path="res://Games/BadVista/Arm/bvArm.png" type="Texture" id=2] | ||
[ext_resource path="res://Games/BadVista/Logo/WinLogo.tscn" type="PackedScene" id=3] | ||
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[sub_resource type="Animation" id=2] | ||
length = 0.001 | ||
tracks/0/type = "value" | ||
tracks/0/path = NodePath("WinLogo:rotation_degrees") | ||
tracks/0/interp = 1 | ||
tracks/0/loop_wrap = true | ||
tracks/0/imported = false | ||
tracks/0/enabled = true | ||
tracks/0/keys = { | ||
"times": PoolRealArray( 0 ), | ||
"transitions": PoolRealArray( 1 ), | ||
"update": 0, | ||
"values": [ 0.0 ] | ||
} | ||
tracks/1/type = "value" | ||
tracks/1/path = NodePath(".:rotation_degrees") | ||
tracks/1/interp = 1 | ||
tracks/1/loop_wrap = true | ||
tracks/1/imported = false | ||
tracks/1/enabled = true | ||
tracks/1/keys = { | ||
"times": PoolRealArray( 0 ), | ||
"transitions": PoolRealArray( 1 ), | ||
"update": 0, | ||
"values": [ 0.0 ] | ||
} | ||
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[sub_resource type="Animation" id=1] | ||
loop = true | ||
tracks/0/type = "value" | ||
tracks/0/path = NodePath(".:rotation_degrees") | ||
tracks/0/interp = 2 | ||
tracks/0/loop_wrap = true | ||
tracks/0/imported = false | ||
tracks/0/enabled = true | ||
tracks/0/keys = { | ||
"times": PoolRealArray( 0, 0.2, 0.8, 1 ), | ||
"transitions": PoolRealArray( 1, 1, 1, 1 ), | ||
"update": 0, | ||
"values": [ 55.0, 25.0, 0.0, 55.0 ] | ||
} | ||
tracks/1/type = "value" | ||
tracks/1/path = NodePath(".:power") | ||
tracks/1/interp = 1 | ||
tracks/1/loop_wrap = true | ||
tracks/1/imported = false | ||
tracks/1/enabled = true | ||
tracks/1/keys = { | ||
"times": PoolRealArray( 0, 1 ), | ||
"transitions": PoolRealArray( 1, 1 ), | ||
"update": 0, | ||
"values": [ 0.0, 100.0 ] | ||
} | ||
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[node name="Arm" type="Node2D"] | ||
script = ExtResource( 1 ) | ||
power = 48.5564 | ||
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[node name="ArmSprite" type="Sprite" parent="."] | ||
texture = ExtResource( 2 ) | ||
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[node name="Player" type="AnimationPlayer" parent="."] | ||
anims/RESET = SubResource( 2 ) | ||
anims/Throw = SubResource( 1 ) | ||
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[node name="WinLogo" parent="." instance=ExtResource( 3 )] | ||
position = Vector2( -73, 25 ) |
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gen_mipmaps=false |
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[remap] | ||
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importer="texture" | ||
type="StreamTexture" | ||
path="res://.import/bvArm.png-3bc6b25f8f726e1679c2b9abd1513a2b.stex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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||
source_file="res://Games/BadVista/Arm/bvArm.png" | ||
dest_files=[ "res://.import/bvArm.png-3bc6b25f8f726e1679c2b9abd1513a2b.stex" ] | ||
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||
[params] | ||
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||
compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_mode=0 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
flags/repeat=0 | ||
flags/filter=true | ||
flags/mipmaps=false | ||
flags/anisotropic=false | ||
flags/srgb=2 | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/HDR_as_SRGB=false | ||
process/invert_color=false | ||
process/normal_map_invert_y=false | ||
stream=false | ||
size_limit=0 | ||
detect_3d=true | ||
svg/scale=1.0 |
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extends Node2D | ||
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func _on_WinArea_body_entered(body: Node) -> void: | ||
# Check velocity is lowering and then set win condition | ||
Score.GameWin() | ||
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func _on_ResetArea_body_entered(body: Node) -> void: | ||
# Reset logo back into hand | ||
pass | ||
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# Check for losing condition when logo comes to rest on floor | ||
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# Fix multiple throw bug |
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extends Node2D | ||
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var bounces = 0 | ||
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func _ready(): | ||
bounces = 0 | ||
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func _on_KinematicBody2D_body_enter( body ): | ||
checkBounces() | ||
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func _on_KinematicBody2D_body_enter_shape( body_id, body, body_shape, local_shape ): | ||
checkBounces() | ||
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func checkBounces(): | ||
get_node("Ding").play() | ||
bounces = bounces + 1 | ||
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if bounces > 5: | ||
var col = get_node("KinematicBody2D") | ||
col.set_contact_monitor(false) | ||
col.set_process(false) | ||
set_pause_mode(PAUSE_MODE_STOP) | ||
bounces = 0 |
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[gd_scene load_steps=5 format=2] | ||
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[ext_resource path="res://Games/BadVista/Logo/WinLogo.gd" type="Script" id=1] | ||
[ext_resource path="res://Games/BadVista/Logo/bvLogo.png" type="Texture" id=2] | ||
[ext_resource path="res://Games/BadVista/Logo/ding.ogg" type="AudioStream" id=3] | ||
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[sub_resource type="PhysicsMaterial" id=1] | ||
friction = 0.1 | ||
bounce = 0.85 | ||
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[node name="WinLogo" type="Node2D"] | ||
script = ExtResource( 1 ) | ||
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[node name="KinematicBody2D" type="RigidBody2D" parent="."] | ||
mode = 3 | ||
mass = 0.2 | ||
physics_material_override = SubResource( 1 ) | ||
continuous_cd = 2 | ||
contacts_reported = 2 | ||
contact_monitor = true | ||
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="KinematicBody2D"] | ||
polygon = PoolVector2Array( -27.7203, -8.15999, -12.6854, 31.0007, -10.5875, 31.3504, -7.7903, 29.9518, -2.54556, 23.6581, 4.09777, 20.8609, 12.4894, 20.1616, 19.832, 17.0148, 26.825, 8.62318, 12.839, -30.5375, 8.64321, -31.2368, 5.49637, -26.6914, -0.797318, -20.7474, -15.8322, -18.9991, -21.077, -16.2019 ) | ||
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[node name="Sprite" type="Sprite" parent="KinematicBody2D/CollisionPolygon2D"] | ||
texture = ExtResource( 2 ) | ||
|
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[node name="Ding" type="AudioStreamPlayer2D" parent="."] | ||
stream = ExtResource( 3 ) |
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filter=false | ||
gen_mipmaps=false |
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@@ -0,0 +1,35 @@ | ||
[remap] | ||
|
||
importer="texture" | ||
type="StreamTexture" | ||
path="res://.import/bvLogo.png-040eeeabc7ce93b681447e127ffe9ae5.stex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
|
||
[deps] | ||
|
||
source_file="res://Games/BadVista/Logo/bvLogo.png" | ||
dest_files=[ "res://.import/bvLogo.png-040eeeabc7ce93b681447e127ffe9ae5.stex" ] | ||
|
||
[params] | ||
|
||
compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_mode=0 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
flags/repeat=0 | ||
flags/filter=true | ||
flags/mipmaps=false | ||
flags/anisotropic=false | ||
flags/srgb=2 | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/HDR_as_SRGB=false | ||
process/invert_color=false | ||
process/normal_map_invert_y=false | ||
stream=false | ||
size_limit=0 | ||
detect_3d=true | ||
svg/scale=1.0 |
Binary file not shown.
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@@ -0,0 +1,15 @@ | ||
[remap] | ||
|
||
importer="ogg_vorbis" | ||
type="AudioStreamOGGVorbis" | ||
path="res://.import/ding.ogg-0efcc310e16b70994a48e190375e8669.oggstr" | ||
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||
[deps] | ||
|
||
source_file="res://Games/BadVista/Logo/ding.ogg" | ||
dest_files=[ "res://.import/ding.ogg-0efcc310e16b70994a48e190375e8669.oggstr" ] | ||
|
||
[params] | ||
|
||
loop=true | ||
loop_offset=0 |
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@@ -0,0 +1,2 @@ | ||
filter=false | ||
gen_mipmaps=false |
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