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sprite.py
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sprite.py
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from ursina import *
class Sprite(Entity):
ppu = 100
def __init__(self, texture=None, ppu:int=None, **kwargs):
super().__init__()
self.model = 'quad'
self.texture = texture
self.ppu = ppu if ppu else Sprite.ppu # pixels per unit
for key, value in kwargs.items():
setattr(self, key, value)
self.update_scale()
def update_scale(self): # get called automatically on __init__, but if you change the texture or ppu, you can call this to update the scale.
if not self.texture:
return
self.scale_y *= self.texture.height / self.ppu
self.aspect_ratio = self.texture.width / self.texture.height
self.scale_x = self.scale_y * self.aspect_ratio
if __name__ == '__main__':
app = Ursina()
camera.orthographic = True
camera.fov = 1
Sprite.ppu = 16
Texture.default_filtering = None
s = Sprite('brick', filtering=False)
app.run()