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title description lead date lastmod draft images weight toc hidden
Commands (legacy version)
2020-10-06 08:48:57 +0000
2020-10-06 08:48:57 +0000
false
640
true
true

Controllers input

Input Action
Valve Index HTC Vive Oculus Touch
Controllers positions Controllers positions Controllers positions Reachy's end effectors positions
Trigger (squeeze) Trigger (squeeze) Index Trigger (squeeze) Open/Close adaptative gripper
Trigger (press) Trigger (press) Trigger (press) Interact with UI
Grip (squeeze) / Hand Trigger (squeeze) Open/Close adaptative gripper
Right thumb stick (press) Right trackpad (press) Right thumb stick (press) Change commands type
Right thumb stick (direction) Right trackpad (direction) Right thumb stick (direction) Select corresponding command
A button (press) Menu button (press) A/X button (press) Click when required by the interface
Both A buttons (press) Both menu buttons (press) Both A/X buttons (press) Emergency stop

Thumb stick available command types:

  • antennas emotion using the emoji panel control (by default)
  • cameras zoom/dezoom using zoom panel control (only in 2D and 3D Views)
Direction Emoji panel control Zoom panel control
{{< img alt="App menu" src="emoji.JPG" width="600px" >}} {{< img alt="App menu" src="zoom.JPG" width="600px" >}}
Up Happy Zoom
Right Thinking /
Down Sad Dezoom
Left Angry /

Menu options

{{< img alt="App menu" src="menu-connected.png" width="600px" >}}

Mode

See Reachy: The 3D-robot model is either:

  • fixed in a immovable position on its support in the basic scene
  • not visible if you see Reachy's view (2D or 3D View)

{{< img alt="See Reachy" src="view-scene-only.PNG" width="600px" >}}

Be reachy: set 3D-robot model as your own body
{{< img alt="Be Reachy" src="be-reachy.PNG" width="600px" >}}

Use no headset: deactivate the headset tracking so that Reachy’s head won’t follow your head movements

View

2D View: display Reachy’s left camera on a screen in the headset

{{< img alt="Be Reachy" src="image-emoji.PNG" width="600px" >}}

3D View (experimental): display Reachy’s stereoscopic view in the headset

Mirror view: display mirrors in front of the 3D-robot model
{{< img alt="Be Reachy" src="mirror.PNG" width="600px" >}}

Scene only: basic scene (by default)

Motors compliance

Compliant: set robot’s motors compliant, which means that they can be manually moved. Warning: you won’t be able to teleoperate Reachy with motors in compliant mode.

Stiff: set robot’s motors stiff, which means that they cannot be manually moved anymore. Motors need to be in stiff mode to teleoperate Reachy.

{{< alert icon="👉" text="Motors need to be in stiff mode to teleoperate Reachy." >}}

Haptics on/off (experimental)

Emergency stop

Activate emergency stop by clicking on:

  • both A buttons at the same time for Valve Index controllers
  • both menu buttons for Vive controllers
  • both A/X buttons for Oculus Touch.

{{< img alt="Emergence stop menu" src="security-stop.PNG" width="600px" >}}

The following options are available:

  • Open grippers: immediately open the gripper as much as possible to enable the release of any object.
  • Reduce torque: reduce the resistance of the arms motors. The arms will slighty fall down.
  • Set motors compliant: switch all arms and neck motors into compliant mode.
  • Restart application: come back to the very beginning of the application (select IP from interface)