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input_example.cpp
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input_example.cpp
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#include "debug_render.h"
#include "file_system.h"
#include "input.h"
#include "loader.h"
#include "memory.h"
#include "pen.h"
#include "pen_string.h"
#include "renderer.h"
#include "str/Str.h"
#include "threads.h"
#include "timer.h"
using namespace pen;
using namespace put;
namespace
{
void* user_setup(void* params);
loop_t user_update();
void user_shutdown();
} // namespace
namespace pen
{
pen_creation_params pen_entry(int argc, char** argv)
{
pen::pen_creation_params p;
p.window_width = 1280;
p.window_height = 720;
p.window_title = "input_example";
p.window_sample_count = 4;
p.user_thread_function = user_setup;
p.flags = pen::e_pen_create_flags::renderer;
return p;
}
} // namespace pen
namespace
{
struct vertex
{
float x, y, z, w;
};
struct textured_vertex
{
float x, y, z, w;
float u, v;
};
pen::job_thread_params* s_job_params = nullptr;
pen::job* s_thread_info = nullptr;
u32 s_clear_state = 0;
u32 s_raster_state = 0;
u32 s_cb_2d_view = 0;
void* user_setup(void* params)
{
// unpack the params passed to the thread and signal to the engine it ok to proceed
s_job_params = (pen::job_thread_params*)params;
s_thread_info = s_job_params->job_info;
pen::semaphore_post(s_thread_info->p_sem_continue, 1);
// initialise the debug render system
put::dbg::init();
// create 2 clear states one for the render target and one for the main screen, so we can see the difference
static pen::clear_state cs = {
0.5f, 0.5f, 0.5f, 0.5f, 1.0f, 0x00, PEN_CLEAR_COLOUR_BUFFER | PEN_CLEAR_DEPTH_BUFFER,
};
s_clear_state = pen::renderer_create_clear_state(cs);
// raster state
pen::raster_state_creation_params rcp;
pen::memory_zero(&rcp, sizeof(raster_state_creation_params));
rcp.fill_mode = PEN_FILL_SOLID;
rcp.cull_mode = PEN_CULL_BACK;
rcp.depth_bias_clamp = 0.0f;
rcp.sloped_scale_depth_bias = 0.0f;
rcp.depth_clip_enable = true;
s_raster_state = pen::renderer_create_raster_state(rcp);
// cb
pen::buffer_creation_params bcp;
bcp.usage_flags = PEN_USAGE_DYNAMIC;
bcp.bind_flags = PEN_BIND_CONSTANT_BUFFER;
bcp.cpu_access_flags = PEN_CPU_ACCESS_WRITE;
bcp.buffer_size = sizeof(float) * 20;
bcp.data = (void*)nullptr;
s_cb_2d_view = pen::renderer_create_buffer(bcp);
pen_main_loop(user_update);
return PEN_THREAD_OK;
}
void user_shutdown()
{
dbg::shutdown();
pen::renderer_new_frame();
pen::renderer_release_clear_state(s_clear_state);
pen::renderer_release_buffer(s_cb_2d_view);
pen::renderer_release_raster_state(s_raster_state);
pen::renderer_present();
pen::renderer_consume_cmd_buffer();
pen::semaphore_post(s_thread_info->p_sem_terminated, 1);
}
loop_t user_update()
{
// setup renderer
pen::renderer_new_frame();
pen::viewport vp = {0.0f, 0.0f, PEN_BACK_BUFFER_RATIO, 1.0f, 0.0f, 1.0f};
s32 iw, ih;
pen::window_get_size(iw, ih);
pen::viewport vvp = {0.0f, 0.0f, (f32)iw, (f32)ih, 0.0f, 1.0f};
pen::renderer_set_targets(PEN_BACK_BUFFER_COLOUR, PEN_BACK_BUFFER_DEPTH);
pen::renderer_set_raster_state(s_raster_state);
pen::renderer_set_viewport(vp);
pen::renderer_set_scissor_rect(rect{vp.x, vp.y, vp.width, vp.height});
pen::renderer_clear(s_clear_state);
put::dbg::add_text_2f(10.0f, 10.0f, vvp, vec4f(0.0f, 1.0f, 0.0f, 1.0f), "%s", "Input Test");
const pen::mouse_state& ms = pen::input_get_mouse_state();
// mouse
vec2f mouse_pos = vec2f((f32)ms.x, vvp.height - (f32)ms.y);
vec2f mouse_quad_size = vec2f(5.0f, 5.0f);
put::dbg::add_quad_2f(mouse_pos, mouse_quad_size, vec4f::cyan());
put::dbg::add_text_2f(10.0f, 20.0f, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f),
"mouse (%f,%f) | down : left %i, middle %i, right %i: mouse_wheel %f",
mouse_pos.x, mouse_pos.y,
ms.buttons[PEN_MOUSE_L],
ms.buttons[PEN_MOUSE_M],
ms.buttons[PEN_MOUSE_R],
ms.wheel);
// key down
Str key_msg = "key down: ";
for (s32 key = 0; key < PK_COUNT; ++key)
{
if (pen::input_key(key))
{
key_msg.append("[");
key_msg.append(pen::input_get_key_str(key));
key_msg.append("]");
}
}
key_msg.append("\n");
put::dbg::add_text_2f(10.0f, 30.0f, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "%s", key_msg.c_str());
Str ascii_msg = "character down: ";
for (s32 key = 0; key < PK_COUNT; ++key)
{
if (pen::input_get_unicode_key(key))
{
ascii_msg.append("[");
ascii_msg.append(key);
ascii_msg.append("]");
}
}
ascii_msg.append("\n");
Str unicode = pen::input_get_unicode_input();
static Str text_buffer;
if (unicode[0] == 8)
{
text_buffer[text_buffer.length() - 1] = '\0';
}
else
{
text_buffer.append(unicode.c_str());
}
put::dbg::add_text_2f(10.0f, 40.0f, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "input text: %s", text_buffer.c_str());
// raw gamepad
u32 num_gamepads = input_get_num_gamepads();
put::dbg::add_text_2f(10.0f, 60.0f, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "Gamepads: %i", num_gamepads);
f32 ypos = 70.0f;
for (u32 i = 0; i < num_gamepads; ++i)
{
f32 start_y = ypos;
raw_gamepad_state gs;
pen::input_get_raw_gamepad_state(i, gs);
put::dbg::add_text_2f(10.0f, ypos, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "Vendor ID: [%i] : Product ID [%i]",
gs.vendor_id, gs.product_id);
ypos += 10.0f;
for (u32 b = 0; b < 16; ++b)
{
put::dbg::add_text_2f(10.0f, ypos, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "Button: %i : [%i]", b, gs.button[b]);
ypos += 10.0f;
}
f32 xpos = 150.0f;
for (u32 r = 0; r < 4; ++r)
{
ypos = start_y + 10.0f;
for (u32 a = 0; a < 16; ++a)
{
u32 ai = r * 16 + a;
put::dbg::add_text_2f(xpos, ypos, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "Axis: %i : [%f]", ai, gs.axis[ai]);
ypos += 10.0f;
}
xpos += 150.0f;
}
}
static const c8* mappings[] = {"No Mapping", "DS4", "xbox 360", "DS4 XInput", "xbox 360 XInput"};
ypos += 10.0f;
for (u32 i = 0; i < num_gamepads; ++i)
{
raw_gamepad_state rgs;
pen::input_get_raw_gamepad_state(i, rgs);
if (rgs.mapping == PEN_INVALID_HANDLE)
{
put::dbg::add_text_2f(10.0f, ypos, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "Initialising Mapping...");
continue;
}
gamepad_state gs;
pen::input_get_gamepad_state(i, gs);
put::dbg::add_text_2f(10.0f, ypos, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "Mapped Gamepad: %s",
mappings[rgs.mapping]);
ypos += 10.0f;
f32 start_y = ypos;
static const c8* button_names[] = {"A / CROSS", "B / CIRCLE", "X / SQUARE", "Y / TRIANGLE",
"L1", "R1", "BACK / SHARE", "START / OPTIONS",
"L3", "R3", "DPAD LEFT", "DPAD RIGHT",
"DPAD UP", "DPAD DOWN", "TOUCH PAD", "PLATFORM"};
static_assert(PEN_ARRAY_SIZE(button_names) == PGP_BUTTON_COUNT, "mismatched array size");
for (u32 b = 0; b < PGP_BUTTON_COUNT; ++b)
{
put::dbg::add_text_2f(10.0f, ypos, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "%s: %i", button_names[b],
gs.button[b]);
ypos += 10.0f;
}
static const c8* axis_names[] = {"Left Stick X", "Left Stick Y", "Right Stick X",
"Right Stick Y", "L TRIGGER", "R TRIGGER"};
static_assert(PEN_ARRAY_SIZE(axis_names) == PGP_AXIS_COUNT, "mismatched array size");
ypos = start_y;
f32 xpos = 150.0f;
for (u32 a = 0; a < PGP_BUTTON_COUNT; ++a)
{
put::dbg::add_text_2f(xpos, ypos, vvp, vec4f(1.0f, 1.0f, 1.0f, 1.0f), "%s: %f", axis_names[a], gs.axis[a]);
ypos += 10.0f;
}
}
// create 2d view proj matrix
float W = 2.0f / vvp.width;
float H = 2.0f / vvp.height;
float mvp[4][4] = {{W, 0.0, 0.0, 0.0}, {0.0, H, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {-1.0, -1.0, 0.0, 1.0}};
pen::renderer_update_buffer(s_cb_2d_view, mvp, sizeof(mvp), 0);
// render dbg
put::dbg::render_2d(s_cb_2d_view);
// present
pen::renderer_present();
pen::renderer_consume_cmd_buffer();
// msg from the engine we want to terminate
if (pen::semaphore_try_wait(s_thread_info->p_sem_exit))
{
user_shutdown();
pen_main_loop_exit();
}
pen_main_loop_continue();
}
} // namespace