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ppcserver

Go Reference Go Report Card

A Go multiplayer game server framework featured real-time WebSocket communication, Stateful Room, and distributed scaling via NATS.

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  • Bound with minimal package dependencies so that you can choose the ones according to your actual needs.
  • Easy to connect through plain WebSocket API with no custom client library required.

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A Go multiplayer game server framework featured real-time WebSocket communication, Stateful Room, and distributed scaling via NATS.

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