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game-server

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agones
Natanil
Natanil commented Oct 20, 2020

You mistakenly write the explanation of Alpha().IsPlayerConnected(playerID) to Alpha().GetPlayerCount() explanation :

Alpha().GetPlayerCount()
This function returns if the playerID is currently connected to the GameServer. This is always accurate from what has been set through this SDK, even if the value has yet to be updated on the GameServer status resource.

Alpha().IsPlayerConnected(pl

LinuxGSM
panel
GameGlitz
GameGlitz commented Oct 27, 2020

Is your feature request related to a problem? Please describe.
Transitioning from 0.7.x to 1.x.x, I miss the notification button where if a new line is outputted to console, there would be a button to jump back down to it.

Describe the solution you'd like
Add the notification button again.

Describe alternatives you've considered
Alternatives would be to have it automatically j

azerothcore-wotlk
aradep
aradep commented Oct 6, 2020

Describe your feature request or suggestion in detail
Add option in worldserver config to modify the battleground respawn timer.

Describe a possible solution to your Feature or Suggestion in detail
The BG respawn timer is plainly defined in the core and can be easily modified by changing a few integers. I think this would be a great addition to the worldserver.conf since AC is focuse

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

  • Updated Oct 12, 2020
  • Java
jerryb1988
jerryb1988 commented Mar 9, 2017

I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.

	-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
	if player:getVocation():getId() == 0 then
		
		calchp = 5 * (player:getLevel() + 29)
		calcmana = 5 * (player:getLevel() + 10)
		calccap = 10 * (player:getLevel() + 39)
		
	elseif playe

游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。

  • Updated Oct 19, 2020
  • C++

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