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Customers should grow bigger as you feed them #15

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Poobslag opened this issue Mar 8, 2020 · 3 comments
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Customers should grow bigger as you feed them #15

Poobslag opened this issue Mar 8, 2020 · 3 comments
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@Poobslag
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Poobslag commented Mar 8, 2020

Customers should scale based on the number of points in your combo. Logically they should scale based on the cube root of the combo, since that's how volume works. But if that's not exaggerated enough, we can throw realism to the wind and just make them scale however we want.

A +100 point combo is pretty typical, so they should probably just look fed.

A +500 point combo is a good accomplishment, so they should look big.

A +1,500 point combo is a tremendous accomplishment, so they should look ridiculously gargantuan.

@Poobslag
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Poobslag commented Mar 21, 2020

Tasks:

-2x size

-3x size

-5x size

-10x size

-more?

-shadows should scale with customer size

-camera should track customer

-integrate 'growing logic' into game, so it scales with your combo

-body shouldn't be completely in shadow. arms, legs and head should cast shadows on the body
-customer's arms/legs should bob similar to how their head does
-belly button
-pudge around neck
-after the combo ends, the customer should blink out of existence and a new customer should replace them
-table should push out, get knocked aside as customer grows too big
-stool should break
-customer might adopt a fatigued facial expression
-customer might become sweatier

Don't feel like you have to do all of these to mark the story as complete; just do as many as you feel like. We can add more polish later.

@Poobslag Poobslag self-assigned this Mar 21, 2020
@Poobslag
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This was partially fixed by #44 , although there are a few outstanding issues with the customer's appearance I'd like to resolve. Most notably, I'd like to make it so the table gets swatted away and the torso isn't 100% in shadow, as those are most noticable.

@Poobslag
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I'll go ahead and marked this as fixed for now, as other 0.04 issues are higher priority. I've created #50, #51 and #52 for future work. It might also be good to defer some of these kinds of stories since they'll likely be made easier after the enhancements from #30 and #32

@Poobslag Poobslag added this to the v0.04 milestone Mar 30, 2020
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