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Merge pull request #103 from post-kerbin-mining-corporation/dev
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More compatible shader load order function
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ChrisAdderley committed Jan 17, 2022
2 parents 9083512 + 6e0b19a commit c2b71f2
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Showing 5 changed files with 7 additions and 3 deletions.
Binary file modified GameData/Waterfall/Plugins/Waterfall.dll
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2 changes: 1 addition & 1 deletion GameData/Waterfall/Versioning/Waterfall.version
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Expand Up @@ -6,7 +6,7 @@
{
"MAJOR":0,
"MINOR":8,
"PATCH":0,
"PATCH":1,
"BUILD":0
},
"KSP_VERSION":
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2 changes: 1 addition & 1 deletion Source/Waterfall/WaterfallShaders.cs
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Expand Up @@ -70,7 +70,7 @@ public static void LoadShaders()
}

List<string> bundlePaths = Directory.GetFiles(path, pathSpec,SearchOption.AllDirectories).ToList();
List<string> orderedBundles = bundlePaths.OrderByAlphaNumeric(x => Path.GetFileNameWithoutExtension(x));
List<string> orderedBundles = bundlePaths.OrderBy(x => Path.GetFileNameWithoutExtension(x)).ToList();

foreach (string bundle in orderedBundles)
{
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4 changes: 4 additions & 0 deletions changelog.txt
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@@ -1,3 +1,7 @@
v0.8.1
------
- Fix compatibility with KSP < 1.12

v0.8.0
------
- Significant rewrite of controller and controller UI code. This resulted in a change to how generated configs look, but existing configs should work fine (thanks ArXen42 for all the hard work for this)
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2 changes: 1 addition & 1 deletion readme.txt
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@@ -1,5 +1,5 @@
===============
Waterfall 0.8.0
Waterfall 0.8.1
===============

Waterfall is a mod for Kerbal Space Program that provides a cool new way to create and drive engine effects for smooth rocket plumes. It has
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