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Fix typo in variable name
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peppy committed Feb 26, 2024
1 parent f14486d commit c35d537
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions osu.Framework/Graphics/Performance/PerformanceOverlay.cs
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@ internal partial class PerformanceOverlay : FillFlowContainer, IStateful<FrameSt

private bool initialised;

private readonly List<FrameStatisticsDisplay> framedDisplays = new List<FrameStatisticsDisplay>();
private readonly List<FrameStatisticsDisplay> frameDisplays = new List<FrameStatisticsDisplay>();

public FrameStatisticsMode State
{
Expand Down Expand Up @@ -82,7 +82,7 @@ protected override void LoadComplete()
// let's just work around it and consider frame statistics display dimensions for receiving input events.
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
{
foreach (var display in framedDisplays)
foreach (var display in frameDisplays)
{
if (display.ReceivePositionalInputAt(screenSpacePos))
return true;
Expand Down Expand Up @@ -192,23 +192,23 @@ private void updateState()
};

Add(display);
framedDisplays.Add(display);
frameDisplays.Add(display);
}
}

this.FadeIn(100);
break;
}

foreach (var display in framedDisplays)
foreach (var display in frameDisplays)
display.State = state;

StateChanged?.Invoke(State);
}

private void applyToDisplays(Predicate<FrameStatisticsDisplay> predicate)
{
foreach (var display in framedDisplays)
foreach (var display in frameDisplays)
predicate.Invoke(display);
}

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