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Currently, instantaneous transforms are updated instantly when they're added to the target Drawable. This occurs before IsLooping is set, and results in the transform being immediately removed from the target.
This is not intended for some transforms, e.g. Spin() which rely on the instantaneous transform being looped.
Currently, instantaneous transforms are updated instantly when they're added to the target
Drawable
. This occurs beforeIsLooping
is set, and results in the transform being immediately removed from the target.This is not intended for some transforms, e.g.
Spin()
which rely on the instantaneous transform being looped.The following is an easily replicable case:
Which result in the following:
expected vs actual
Haven't been able to completely resolve this issue yet.
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