Update veldrid with macOS CVDisplayLink
support
#5821
Merged
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No changes required from our end as we are already calling the relevant
Renderer.WaitUntilNextFrameReady()
function. Veldrid side, this is now supported on desktop metal platforms.Closes #5803 (separate PR so we can keep that one around for potential reference – it contains iOS changes).
In the future, we can improve this further by implementing
CVDisplayLink
inMacOSWindow
, in a very similar way to #5820. Once this is merged and all has settled, I'll open an issue to track that. The benefits would be that the timings are slightly more precise as we are not using a semaphore. Higher effort though, as we will need to figure a better solution for multi-threaded mode.